Apocalypse Weapons Alpha (7th January, 2005)
Jul 11, 2005 Full Version 0 commentsThe first alpha release of the mod, for testing purpose, mainly.
Description: The Apocalypse Weapons modification has a main objective: Turn your Unreal Tournament into a real Deathmatch.
You'll now have powerfull and balanced weapons to use. New pickups were made to suit the mass deathmatch. Neat features will give you more power and speed. A new atmosphere will be born in your computer. Blood will be as simple as a cup of water.
That's the Apocalypse Weapons. A small and simple Modification...
...that turns your UT into a really Unreal Challenge.
Story: After the sucessful first Tournament, the Liandry Industries've decided to upgrade future Tournaments. So, the Apocalypse Weapons project was created. The base of the project was the addition of much more bloody and frantic deathmatches, by including totally new lethal and balanced weapons.
And then, the project was launched. A long search for mercenaries, lunatics and scientists had begun. After years of work, three weapons were ready, so they put them into action.
The Unreal Tournament - Apocalypse Weapons was born. Unfortunately, the results were unexpected. The weapons weren't working properly, which resulted in many flaws and accidental explosions.The Liandry Industries abandonated the project.
Some years later, a young scientist who worked for Liandry Industries stole some parts of the project. Working alone, he improved the three old weapons, and in addition, developed two more. He then searched for a backer, and promoted a new Tournament.
It was so sucessful that today, the project has its own weapons, acessories and ammunition. And each day, the project grows bigger, developing more stuff and winning fans of the whole world. The Tournament can't stop.
Current Features:
Incoming Features:
Modsquad Reviews:
Download AW BETA 9: (4 Mbs)
BeyondUnreal
FilePlanet
ShortCutMan
TheGameBox.Net
BeyondUnreal
FilePlanet
ShortCutMan
TheGameBox.Net
Hail to the most improved mod ever!
5 comments by Darkness on Jan 6th, 2005 digg this super bookmark
Ahm... I haven't been doing many thing related to UT for a while, but I really, really want to finish the mod.
For now, I don't have any forums, and I'm really in need of suggestions (specially for ammunition/item names)... also, I'd be willing to send anyone interested in seeing how the mod is now the version I have here at the moment... and I must say, a lot have changed since the lastest version, Beta 9.
You can check the "change log" here: Aw.shortcutman.net
Although this version is not finished (so it *does not* have a Mod Menu, being only customisable by editing the .ini file for now), I'm sure a lot of people would enjoy it as it is, and possibly would be able to help me with a few suggestions...
That's it... if you're interested, post a comment here, and I'll upload it as soon as possible. Thanks for the attention ;)
:moddb: EDIT :moddb:
Aw.shortcutman.net
Check the lastest news. You may download the file from there!!! Good luck everyone, I hope you enjoy it, and please, give me some feedback, so I can finish it properly!
The first alpha release of the mod, for testing purpose, mainly.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Darkness, be careful what you wish for...I just might do it! lol!
I'm still playing, still enjoying, and above all else...still waiting! lol!
It depends on which file you got...
In the ZIP version, you'll have to do the following:
::: *UTX files in the "UnrealTournament\Textures" folder;
::: *UAX files in the "UnrealTournament\Sounds" folder;
::: *U, *INI and *INT files in the "UnrealTournament\System" folder.
Just as stated in the readme file... ;)
hey where do u put the mod file in wat folder
Lol, man... that interview was done 2 years ago! 8)
I'm kinda lazy to continue the progress on an aceptable rate; actually, I've been spending most of my spare-time playing things, downloading mods for other games, or harassing people on MSN and ICQ.
If I get bored enough, I'll make the mod menu. The rest is pretty fast and easy to do. See ya!
Yo man, Congrats!
Interviewed by moddb.com? Man, you rox... I think this ends your doubt about stopping the aw project, isn´t it? Need help? Just ask for some, and there I go...
Don´t forget to reply, got it punkass?
=)
See u on ICQ....
Boooooring
Coding Mod Menu > UV Mapping
* > UV Mapping
I don't know....UV mapping a model is pretty boring, too.
Yeah, of course... but that's the last thing to do. And the worst to do... *boring* :|
Don't forget the mod menu, too... ;)