Description: The Apocalypse Weapons modification has a main objective: Turn your Unreal Tournament into a real Deathmatch. You'll now have powerfull and balanced weapons to use. New pickups were made to suit the mass deathmatch. Neat features will give you more power and speed. A new atmosphere will be born in your computer. Blood will be as simple as a cup of water. That's the Apocalypse Weapons. A small and simple Modification... ...that turns your UT into a really Unreal Challenge. Story: After the sucessful first Tournament, the Liandry Industries've decided to upgrade future Tournaments. So, the Apocalypse Weapons project was created. The base of the project was the addition of much more bloody and frantic deathmatches, by including totally new lethal and balanced weapons. And then, the project was launched. A long search for mercenaries, lunatics and scientists had begun. After years of work, three weapons were ready, so they put them into action. The Unreal Tournament...
I've implemented the Multiple Ammo feature of the Mod... It'll affect the Pulse Carbine (E.M.P and Thermal Cores) and the Cyber Rifle (which is going...
I'd like to say I've done a new background image, which I called HellFire. It's a cool image, a bit hot, yeah, but looks nice. Check the files section...
Our Host (Strategy-x) just changed to a new host, which is much better than the previous one. But... the website is down, so I'll have to wait a bit to...
Today I had some great ideas in mind, so I couldn't spend my time finishing the website... I've done something better: improvements to the Mod. I was...
Finally!!! I left a bit of my laziness somewhere, and I coded some stuff. I've fixed all the Fire Offsets and Muzzle Flashes of the weapons, and improved...
I've posted an update at our website telling something about the AW Beta 8 progress. And long with it, 2 screen shots related to it. Shredder First Person...
Yes, finally! 4 months after Beta 7, Beta 8 has come! Much much improved, with tons of fixes and balances... New features, weapons, pickups, everything...
It's a tradition in to spend a bit more time on a version... And this time it won't be different. I just must say that it'll be a very worth wait for...
Back again! To say that the Online manual is almost finished... you can find everything about the weapons, pickups and features that the mod has. Also...
Well, probably you haven't seen, but our Mod has split into two Mod profiles. One dedicated to the UT version, and another which will aim the UT2003...
This is a small progress report of some things I've done sometime ago. The Golden Falcon. As you can see, it's bigger than the default weapons, and...
Yeah, it's true. But this time, it wasn't done by me, but by Zuhalterkoenig, a pal at AW Forums. I'm glad to see that while I'm lazy, there're other people...
Hey, I'm here again :D... Probably you've noticed that Beta 8 was delayed a little bit... But it was a VERY worth time! I've done a lot of fixes (the...
Well, lot of progress was made during this 15 days, and I'll report some of them... Even those I did just after the Beta 8 release (some of them I did...
Yes! It was just released a few minutes ago... I'll resume what's new in AW Beta 9: One new weapon (Golden Falcon) One new pickup (Infravision Helm) New...
The Mutation, an UT/UT2k3 mod review site, reviewed Apocalypse Weapons Beta 9. It received a 9/10... although it's a lot superficial, it still has some...
Yep, that's right. I've made my mind right after Strategy-x (the old website host) screwed things up, but certainly it was going to happen, sooner or...
I should have posted this long ago... Some people had decided to create an official Map Pack for Apocalypse Weapons. As these people regularly visit our...
I've just uploaded a backup on STX servers, mainly to avoid any future problems that may happen occasionaly... but, why not make it available to the public?...
Long time, isn't it? Yeah, I've been away for a while, I know. I'd justify this, but the only thing I can say is that it happened due to some real-life...
The new mod menu is nearly finished... I just have to add and change some Context Help texts (Yes, it's going to have it now). Also, the Apocalypser has...
Another update... so, here it is: the BrimCannon (BrimStone remake/upgrade). You can charge the primary fire (current charge displayed by the weapon...
First of all, I've changed the skin a bit... It's now brighter, and also has some cool (but small) details. The model is bigger... now it's a big freaking...
I've done several changes to the weapon... Now, it's a bit bigger than before, and the model offset has been fixed. But the biggest improvement is related...
Yeah... not dead, yet. I'm back, and I'm really going to finish this Mod... I'd update the entire website, but I'll do it later. As I'm too lazy to tell...
Do you think that a mod that has a weapon called Phoenix can really die like this? I'm not sure... ;) Got the idea, right? 8)
I've just updated the Image Gallery... Most of the old images have been changed, and now it has all the included. Also, I've added some promotional images...
I've done it: Now I just have to code in a HUD displayer to show its charge and something relative to Boots/Armor/Flags, which will change its use. It'll...
I've finished the HUD Charge displayer of the Jetpack. It's a bar that appears next to your crosshair. If it's green, it's full... and becomes yellow...
Ok... a small update. I've finished two new skins for two weapons: the Artic Wind and the Acid Spitter. The new Acid Spitter skin looks much better than...