Description: The Apocalypse Weapons modification has a main objective: Turn your Unreal Tournament into a real Deathmatch. You'll now have powerfull and balanced weapons to use. New pickups were made to suit the mass deathmatch. Neat features will give you more power and speed. A new atmosphere will be born in your computer. Blood will be as simple as a cup of water. That's the Apocalypse Weapons. A small and simple Modification... ...that turns your UT into a really Unreal Challenge. Story: After the sucessful first Tournament, the Liandry Industries've decided to upgrade future Tournaments. So, the Apocalypse Weapons project was created. The base of the project was the addition of much more bloody and frantic deathmatches, by including totally new lethal and balanced weapons. And then, the project was launched. A long search for mercenaries, lunatics and scientists had begun. After years of work, three weapons were ready, so they put them into action. The Unreal Tournament...
Well, probably you haven't seen, but our Mod has split into two Mod profiles. One dedicated to the UT version, and another which will aim the UT2003...
I've posted an update at our website telling something about the AW Beta 8 progress. And long with it, 2 screen shots related to it. Shredder First Person...
Wow, I had a little hard week... I've done a lot of things, so I'll describe some of them. As you can see, I changed the Sniper Reticle a lot. It looks...
Hey, I'm here again :D... Probably you've noticed that Beta 8 was delayed a little bit... But it was a VERY worth time! I've done a lot of fixes (the...
Yes, finally! 4 months after Beta 7, Beta 8 has come! Much much improved, with tons of fixes and balances... New features, weapons, pickups, everything...
Well, lot of progress was made during this 15 days, and I'll report some of them... Even those I did just after the Beta 8 release (some of them I did...
The new mod menu is nearly finished... I just have to add and change some Context Help texts (Yes, it's going to have it now). Also, the Apocalypser has...
This is a small progress report of some things I've done sometime ago. The Golden Falcon. As you can see, it's bigger than the default weapons, and...
I've just updated the Image Gallery... Most of the old images have been changed, and now it has all the included. Also, I've added some promotional images...
It's a tradition in to spend a bit more time on a version... And this time it won't be different. I just must say that it'll be a very worth wait for...
Yes! It was just released a few minutes ago... I'll resume what's new in AW Beta 9: One new weapon (Golden Falcon) One new pickup (Infravision Helm) New...
Back again! To say that the Online manual is almost finished... you can find everything about the weapons, pickups and features that the mod has. Also...
I've been asked many times the same thing: "Are you going to release another AW version for UT?". The answer is: I'm nearly sure. I can't say I will...
I've done it: Now I just have to code in a HUD displayer to show its charge and something relative to Boots/Armor/Flags, which will change its use. It'll...
I've finished the HUD Charge displayer of the Jetpack. It's a bar that appears next to your crosshair. If it's green, it's full... and becomes yellow...
I've just changed the Enhanced Shield Belt Effect. It looks much better, with a new texture and with a bit of Fatness (it means the effect is a bit wider...
I've done something really weird, as I thought it wasn't supposed to work correctly. Instead of the "Ring Trail", the E.M.P/RedBeam Carbine projectiles...
I've implemented the Multiple Ammo feature of the Mod... It'll affect the Pulse Carbine (E.M.P and Thermal Cores) and the Cyber Rifle (which is going...
I had a weird idea: why not make a "reticle" for the helms??? Yeah, that's what I've done. Sometimes it makes the things a bit hard, and... I guess that's...
I've done several changes to the weapon... Now, it's a bit bigger than before, and the model offset has been fixed. But the biggest improvement is related...
The Mutation, an UT/UT2k3 mod review site, reviewed Apocalypse Weapons Beta 9. It received a 9/10... although it's a lot superficial, it still has some...
I'd like to say I've done a new background image, which I called HellFire. It's a cool image, a bit hot, yeah, but looks nice. Check the files section...
The new website is up! As people said, now it has a "AW feel" in it... I hope you liked it. I'm currently doing all the other sections, and you may have...
Today I had some great ideas in mind, so I couldn't spend my time finishing the website... I've done something better: improvements to the Mod. I was...
Modsquad has just reviewed Apocalypse Weapons Beta 9, which scored a 9.8. It's a great review, not too detailed but has a great information on the changes...
Long time, isn't it? Yeah, I've been away for a while, I know. I'd justify this, but the only thing I can say is that it happened due to some real-life...
I should have posted this long ago... Some people had decided to create an official Map Pack for Apocalypse Weapons. As these people regularly visit our...
Finally!!! I left a bit of my laziness somewhere, and I coded some stuff. I've fixed all the Fire Offsets and Muzzle Flashes of the weapons, and improved...
I've done several things here... Many weapons hard their Fire Offset and Model Position fixed... but the biggest updates are two new codes I've created...
First of all, I've changed the skin a bit... It's now brighter, and also has some cool (but small) details. The model is bigger... now it's a big freaking...