APERTURE'S HOUR fills the gap between Portal & Half-Life by giving a look at Aperture Laboratories during the Black Mesa Incident and the resulting Seven Hour War. Taking the role of an employee stuck in a testing cycle following GLaDOS' complete takeover on Bring Your Daughter to Work Day, make your way through and escape the now malfunctioning facility.
I'll start getting everything else working while you perform this first simple test.
LOVE the orange lighting on the ceiling, very eerie.. makes you think "is there.. something down there?"
It's supposed to be reminiscent of Portal 1's orange BTS lighting, but being applied to a Portal 2 "behind the wall" (or floor in this case).
Glad you like it.
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That's a an awesome light effect. Also, bringing back the orange lighting makes Portal 2 a bit more... mesmerizing, surreal, and that's a touch this game missed compared to its predecessor.
we're trying to bring a Portal 1 aesthetic to Portal 2. I'd say we're coming along nicely.
no argument here! that looks really good. I must say that I got kinda bored with the Portal 2 'blue'theme, and this is really refreshing!
Since Portal 1's soundscapes are still embedded within Portal 2 we're also using those where possible. I always preferred them.
Excuse me for my critics,but it does cast a more realistic lighting in Portal 2 but not how is it supposed to flow with Portal 2's realism. I mean,that looks like it could be lava or something hot. If there was some melting metal in there,floor would sink. In Portal 2,it shows darkness(not the orange glow)-I'd say it's more realistic with the darkness. What else could be causing the orange lighting? Just carry on and do whatever you want. I still think it's an excellent map!
I've came this Screenshot often when I searched for references in Google Pictures.
Just now did I got the Ideo to actually look more into this picture.