Aperture Ireland tells the story of a test subject in one of Aperture's regional branches. Solve puzzles and dodge bullets as you start to unravel the facility's dark secret.

Current State of progress:

  • Version 2.0 (about to be) released
  • A few known issues that may be fixed if solutions are suggested in the comments or otherwise present themselves
Image RSS Feed Latest Screens
Exotic Matter Cube - empty, on button Exotic Matter Cube - loaded, on button Exotic Matter Cube - ball caught
Blog RSS Feed Report abuse Latest News: Release of version two

0 comments by PluMGMK on Jun 30th, 2014

This is just to announce on the news page of this mod that the new version has been released, uploaded to the site!
Most of the relevant information is in the file's description, but I might as well share a few thoughts here too.

I promised SteamPipe support, but it seems Valve didn't want to co-operate here. Even with the GNU/Linux beta of Portal 2, the VPK format remains incompatible with that used in Orange Box games. Therefore, my dream of simply mounting assets from HL2 and Portal 1 into this game has been crushed - to mitigate this, I have packed necessary assets in with the mod, which is something I never wanted to have to do. Anyway, this means that the mod, like any good mod, is now just "drop in and go" on any OS that supports Portal 2!

There are two outstanding issues, which in my opinion are quite minor. I will no longer be searching for solutions, or actively developing this mod. If solutions come my way, I will implement them and release version 2.1, otherwise, this is the final version of the mod!

Downloads RSS Feed Latest Downloads
Aperture Ireland version 2.0

Aperture Ireland version 2.0

Jun 30, 2014 Full Version 3 comments

This is a full download of version two of this mod. It contains new features and is easier to get up and running. This is a ZIP archive, which usually...

Aperture Ireland version 1.1

Aperture Ireland version 1.1

Apr 1, 2013 Full Version 5 comments

This is the full download for version 1.1 - please use this and not the original below. This is a 7-zip archive, which needs 7-zip to extract, and installation...

Aperture Ireland Setup

Aperture Ireland Setup

Jun 19, 2012 Full Version 19 comments

This is the setup file for the full version of Aperture Ireland. It is a self-extracting archive that runs a simple installer tool and automatically does...

Post comment Comments  (20 - 30 of 46)
tile Online
tile Jan 21 2013, 9:44pm says:

you obviously don't know how to mod... it installs a bunch of crap i doubt this mod even uses into portal 2 rather than only having the files it actually uses put into the mod itself. that, and your storyline is pretty dumb. not to mention most of what the installer spat out was errors. i dang hope i have a way to remove all that hl2 crap from portal 2 after i play this, because despite only choosing the minimalist option, it is actuallly taking up a lot of disk space, plus it messes me up as a developer because i'll have to remember what all the hl2 stuff is so i don't use it in my maps. thanks for a horrible mod file structure. i hope that the actual playthrough is better than this, or i am going to e-mail the moddb people to archive this horrible mod.

EDIT: "now for the good stuff! let's install the mod!" you are just plain retarded.... also, the RAD video tools ARE NOT REQUIRED for .bik's to play in the game. more completely wasted disk space...

+1 vote     reply to comment
PluMGMK Creator
PluMGMK Jan 25 2013, 6:17pm replied:

RAD Video Tools are a *legal* requirement. Plus, as far as I can remember, I programmed the minimalist option not to let the HL2 stuff actually interfere with Portal 2 - removing it is quite simple.

+1 vote   reply to comment
tile Online
tile Jan 25 2013, 8:38pm replied:

it is not a legal requirement. valve never packed the video tools with portal 2, all they had to do was mention that they used it in the opening logos. PROOVE that it is a legal requirement to pack the tools with the mod that uses them. proove it. if you don't then ill just say "whatevr, bro. i tryed to give you advice, but you just made excuses to avoid imrpoving. bye bye."

+1 vote     reply to comment
PluMGMK Creator
PluMGMK Jan 27 2013, 7:26am replied: +1 vote   reply to comment
tile Online
tile Jan 27 2013, 2:57pm replied:

you just proved yourself wrong.

they are talking about if you wish to distribute any .bik files, you must include the player that plays them. portal 2's engine should technically count, because it has the bink video playing tech built in. and again, valve uses .bik files in the game, yet does not include the tools. so, without further delay, "whatevr, bro. i tryed to give you advice, but you just made excuses to avoid imrpoving. bye bye."

+2 votes     reply to comment
PluMGMK Creator
PluMGMK Jan 28 2013, 12:59pm replied:

I wasn't making an excuse, I genuinely believed it is a legal requirement. Also, Valve pays $$$ for the right to use Bink Video. More info: Developer.valvesoftware.com (See bottom of page.) Better safe than sorry, that's what I say!

+1 vote   reply to comment
usbpetrock Sep 1 2012, 4:31am says:

Now I have another problem: the rocket launcher in test chamber 16 is glitched up! It can't shoot rockets through portals! So how am I meant to break the tube with the Exotic Matter Cube?

+2 votes     reply to comment
PluMGMK Creator
PluMGMK Sep 1 2012, 7:35pm replied:

Really sorry 'bout that - when I originally made the chamber, the turret worked properly, but then Valve decided to screw it up. However, it is possible - just experiment with different placements (HINT: the closer the better!).

+2 votes   reply to comment
usbpetrock Sep 2 2012, 1:47am replied:

Well I'm putting my portal on the wall directly to the left of the launcher and the laser isn't even rendering on the other side of the portal. Anyway, if it is just a bug, then I'll persevere.

+2 votes     reply to comment
PluMGMK Creator
PluMGMK Sep 2 2012, 7:28am replied:

Laser can't render on the other side unfortunately. Still, it should be functioning reasonably well...

+2 votes   reply to comment
usbpetrock Sep 1 2012, 3:37am says:

I'm stuck at test chamber 11. I've got the Exotic Matter Cube to the ball receiver but I can't figure out how to get the ball to go into the receiver. Any suggestions?

EDIT: The BBcodes work, so I removed the warnings. Anyway, I was looking at a screenshot, and I saw Button L - Eject Ball. Shame on Valve for removing the HUD hints! It ruins Portal 2's intro, too - you know when it would tell you that Space was to talk but in reality it would jump? When I played it for the first time I loved it, but then it disappeared!

+2 votes     reply to comment
PluMGMK Creator
PluMGMK Sep 1 2012, 7:36pm replied:

I don't think you should blame Valve - that is definitely not supposed to happen. Are you sure you didn't turn them off yourself (via the console) and forget to turn them back on?

+2 votes   reply to comment
usbpetrock Sep 2 2012, 1:44am replied:

I didn't. Do you know what the console command is to turn them back on?

+2 votes     reply to comment
PluMGMK Creator
PluMGMK Sep 2 2012, 7:30am replied:

I think it's "cl_showhint 1".

+2 votes   reply to comment
usbpetrock Oct 8 2012, 3:04am replied:

Okay, thanks. Sorry it took me so long to reply, but I kinda forgot to watch this comment.

+2 votes     reply to comment
usbpetrock Oct 8 2012, 3:33am replied:

That didn't work, but I shouldn't be asking you about it -- it's not your fault. I'll go ask someone at Steam Support. Thanks anyway.

+2 votes     reply to comment
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Released Jun 28, 2014
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Puzzle Compilation
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