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Bannner

Aperture Beginnings

This mod sets place during Portal 1



Aperture Beginnings Tell the story of A young woman Named Mia,as an employee Working on the dreaded day of GLaDOS Activation, Forced Deeper into the bowels of the Earth, Will She Ever Escape?, Is there anyone Else Alive?, Can GLaDOS be Stopped????


Project-leaders:  NunamedDragon

Mappers:
NunamedDragon

Level Designers:NunamedDragon Dorforyou

Voice-Actors: Theevina

Past Employees:
Tile

Concept-artist:



Wanted!

  • Level designers.
  • Modelers (Who can make People)
  • Programmers (who can at least import content from other source Games)

Voice Actors Needed!

  • Main Character Companion, Appleyard_Voiceovers by default if hes still up for it
  • GLaDOS (Not A Portal Game/Mod without Her)
  • Various Scientists... (Male/Female) Maybe?


*future can be broken or slightly radiated after hired. we do not blame you for it but another future-starter




Want constant updates like every few days rather than the summary that goes on here Follow NunamedDragon@Twitter

Image RSS Feed Latest Screens
Single Player Lobby Teaser Character Design V0.5 Possible Small Aperture Meeting Room
Blog RSS Feed Report abuse Latest News: It's been a While

6 comments by NunamedDragon on Oct 3rd, 2012

It's been a while...

How have you been...?
So to quickly sum things up, we abandoned Aperture Beginnings. Including myself. I'm been working on Aperture Beginnings  for only 2 days after we stopped and had a 10 days holiday to think about this. But I've decided to continue working. My only reason I have never finished anything in my life so far. The original 2 Project Leaders have left leaving me and everyone else (if they want to continue). unfortunately i can't work on aperture Beginnings as much as I want to/used to. Meaning if you think progress was slow now it's gonna get slower.

Anyway Here are some images of the incomplete Single Player Lobby (i've got to show you something), Currently it's 90% done need to finish implementing the level selector build Cubemaps and fix the GOD DAM LIGHTING (cause it looks like shit)

Manage to get the bright light glare on the middle screen just need to do the same on the blue one.
And fix the video problem on the Blue Screen. And Yes the chamber is meant to look unfinished only i did a shit job on it.
Before Lights turn on
sp_lobby_wip_dark

After Lights Turn on

sp_lobby_wip_light

I manage to get Razer's Sixsense controller to work on Portal 2 mods like you guest it Aperture Beginning.
I bought the Controller at last years EB Expo for AB i just never used it, oh ya I'm heading off to EB Expo 2012 tomorrow :D
(the image bellow is an older version of the Lobby from above)

To sum this up. Where back
Where rehiring, mostly Modelers, A programmer who can import existing content/code from other source games. People who can make music and mappers (NOT MAPPER WHO USE THE INGAME EDITIOR THATS NOT PROPER MAPPING)

And clearly Greenlight is up with other mods and games. But AB will not be in the Gleenlight until we are half way done.

Also Please leave comment, I would love a negative comment/comments

For those who like constant updates (not this every now and then shit thats here) Follow NunamedDragon@Twitter

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Post comment Comments  (80 - 84 of 84)
Cremat0r
Cremat0r Jun 29 2010, 2:27pm says:

Hmm, nice song, but the only thing I could help with is mapping.
Or eating the cake!

0 votes     reply to comment
Rodericky
Rodericky Jun 29 2010, 2:34pm replied:

Thanks \(^-^)/
The Cake only will be send after you've done your 'job'

0 votes     reply to comment
Cremat0r
Cremat0r Jun 29 2010, 2:44pm replied:

Hmm, then I really should work nice..

0 votes     reply to comment
DDguy
DDguy Jun 29 2010, 3:13pm replied:

sorry, the cake is mine!

0 votes     reply to comment
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Platforms
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Game
Portal 2
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Puzzle Compilation
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Aperture Beginnings
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