This mod is based on the game "All Points Bulletin".

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You can see the TEK-9 topic HERE

The game has two fractions: enforcers and criminals. You can choose only one time, which do you want to be in, you can't modify it later. If you are joined, and you are ready for playing, you can toggle your ready status with the K button. If there are enough cops and crims, then the game will draw them against each other. The players, combined this way randomly will form a team, which will have a leader. After this, the mission will begin, which has more stages. In a normal stage one of the teams must complete an objective, while the other one must prevent it. If the attackers succeed, the mission will jump to the next stage, else the defenders win the mission. If the mission reaches the last stage, the teams will get a critical objective. Its denouement can be even a tied.
If a team has less players than the other one by the virtue of the draw, or because a player left, then you can call backup (B). So if there is a player who is ready and is in the same fraction as you, then he will be also moved into your team. You get smaller rewards for kills, assists and targets, but mainly the points are important, which you get at the end of a mission, and are measured based on the ratio of your participation in the mission.
You can get two type or rewards: standing, and money. With the standing you can increase your rating and your rank. With money, you can buy different type of upgrades, weapons, etc. The higher rating you are on, the more thing will be unlocked. You can get different things in different shops, for example painter, weapon vendor, etc. The bought weapons and modifications can be choosen in your inventory. You haven't got endless ammo, you must get them from a shop too. Here you can see your current ammunition status (containing the clips in your weapons), and you can also restock your weapons with a button (if there is ammo for that).
You can create groups too. Players in the same group will be always drown in the same team, hereby they can only get mission, if all of them are ready. The creator of the group will be the group leader, he can kick, or set anyone as a leader from the main menu. Team leaders can also handle their members from the same menu.
You can open the command line by pressing the RETURN button. Here you can write to everyone, directly to your team, group, match, or even to a specified player. By starting your message with /t, you can write to your team, with /g to your group, with /m in the match (your, and the enemy team), with /d to everyone, and with /w playername to a specified player, for example '/t Attack B!', or '/w iCore Are you crazy?!'. If you have already written with a type, that will be the default (except /w). You can also change type without setting text (ie '/t'). You can use the same keywords in the original chat too, if that is more comfortable for you.
Beyond your rating, two other factors are affecting the game: the prestige, and the threat level. Your prestige will be reset after every connect. You can increase it by attacking enemies, winning missions, and doing other positive actions, while it will be decreased for attacking teammates, losing missions, or taking damage. It strongly affects the scale of your rewards. You can check your current level on the top left corner of your screen. If you reach the 5th level, you will be able to attack every player on the whole map, even those players, who are no in the same mission as you. However, its reverse is working too: Every player will be able to attack you, until your level falls back.
The threat level of a player can be bronze, silver, or gold, it can be seen in the color of the ranks too. You can raise it by winning missions, and pull down by losing them. This level affects, who can you be in the same team with, if you are able to call backup or not, etc.

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Blog RSS Feed Report abuse Latest News: Update 2013-11-09

0 comments by iCore on Nov 9th, 2013

So after more than two months, here am I again! Many work has been done on the mod since the last update, so here are the details!

Inventory

Every player will have their own inventory, in which they can manage the items, that they have got, traded, or bought. There are currently some paints and tools, but many more planned.

Inventory

Random finds

It is an other TF2-like feature, after every mission, you may find something if you are lucky (currently cash, weapon, rare weapon, tool, paint, symbol, hat).

Random find

Weapon editor

I have also reworked the weapon-painting system. Now there is an interface, where you can paint your weapon with available paints in your inventory, and also you can customize some attributes of your weapon with modifiers.

Weapon editor

There will be weapons with different number of customizable modifier slots, some of these can be bought, and some can be found. Modifiers can be bought in the same kiosk as the player mods.

Weapon mods

Server list

Now there is a real-time in-game server list, where you can easily choose between districts!

Server list

Kiosk pins

Now you can easily find the kiosk on the map with the pins!

Kiosk pins

Improved map

I was also working some on the map, so finally it is ready for tests at least.

Waterfront

Waterfront

Waterfront

Other improvements

  • I have now also changed the tutorial to be a little more interactive; now there is a new district for that with descriptions and an example mission!
  • And for missions, I could finally finish a really critical functionality: the overtime (for Deliver, Go to, Control points, Hold, Defuse). It means, if after the end of the timelimit the currently loosing team is in progress to complete the objective, they will get as much extra time as needed for completing the current task. If you have never seen it in any other games (like APB), you will understand the point of it after some missions for sure :)
  • Inviting has also changed a lot. Now it is not opening a new menu when someone is inviting you (which was annoying), instead you will get an alert on the HUD, for which you can response with F1 (accept), and F2 (decline).
  • A little tweak was done to the registration form too, now it is more obvious what you have to do.
  • Certainly many-many more things are changed, improved and fixed, but I can't list them all here, that'd take days for you to read through.

Now luckily we could have tested many with Elzibob, Xenon, and some other testers (thanks for that), if you are interested in the project, feel free to join our Xfire group, so you'll get alerted, when we are doing a new test! I have many more plans about what to improve, and how to share it with other server owners, but if you have any idea, problem or question, contact me!

See you soon, soldiers! Out.

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Post comment Comments  (30 - 40 of 57)
Guest
Guest Jul 25 2013, 1:35pm says:

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iCore Creator
iCore Jul 29 2013, 6:54am replied:

Thanks :D

+1 vote   reply to comment
codgamer1
codgamer1 Jul 23 2013, 6:28am says:

looks very good

+3 votes     reply to comment
iCore Creator
iCore Jul 25 2013, 1:33pm replied:

Thank you :)

+1 vote   reply to comment
codgamer1
codgamer1 Jul 23 2013, 6:27am says:

ip?

+2 votes     reply to comment
iCore Creator
iCore Jul 25 2013, 1:33pm replied:

No IP yet, working in progress.

+1 vote   reply to comment
Guest
Guest Jun 12 2013, 6:04pm says:

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iCore Creator
iCore Jun 23 2013, 8:24am replied:

No, we are working on it, I'm just having a bunch of exams on university and now that takes the big part of my time :(

+1 vote   reply to comment
Tex-uca
Tex-uca May 25 2013, 4:28am says:

i could possible release my map mp_osg_rus_spiritu which is near completeion

+1 vote     reply to comment
iCore Creator
iCore May 26 2013, 11:55am replied:

Thanks, I think we were speaking on CoDUtility - you can find me there still :)

+1 vote   reply to comment
Guest
Guest May 11 2013, 2:28pm says:

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iCore Creator
iCore May 14 2013, 4:37pm replied:

Thanks! :D

+1 vote   reply to comment
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