What will you do if you get stuck in a old mansion and its very dark history reveals? CHAPTER 2 IN DEVELOPMENT!

CheesyDeveloper says

This review may contain spoilers

8/10 - Agree (5) Disagree

Positives:

- Awesome new ideas! (Paiting for example)
- Voice acting
- Well made scares
- Creative quests

Negatives:

- Short (although it said in the credits that more is coming)
- The ending
- A few level mistakes (a gap between planes, missing/invisible tables)
- None of the monster encounters were hard to avoid
- The cure quest

Conclusion:

The plot is twisted and I honestly liked it. You have a huge level of creativity and I enjoyed playing this story a lot. But, like most stories, some things can be improved.

It's very short and the ending is way too easy. A note said the orb is further away than expected, but yet I found it in no-time.
I was expecting some sort of "you must find a way to destroy the orb" with some chase scenes or what ever. I touched it, clicked on the door and it was over. No challange.

Everything else is pretty simple as well. The monster encounters were easy to avoid. I admit, the grunt at the door event got me, but he didn't hit me even once.

I liked the "find me a cure" quest with the guy behind the wall, but the quest was basicly served on a silver plate! Blood and mushrooms right next to each others in one room and the only thing I had to do was boiling the blood. Once again, zero challange.

I found one gap between a couple of planes, although nothing serious and barley visible. When you get the key from the "cure guy" and enters the camp, however, at the gate you need the cards and cogwheel for, there's a lot of floating items. Probably missing table entities.

Great start! This sick twisted plot will hopefully continue in the future.

8/10 - Very good