Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely new game types, we take you from flying gigantic capital ships, piloting fighters, and manning turrets to the traditional vehicular and infantry combat, both planet-side and inside the starships themselves. At your command are more than two dozen ships and vehicles, including all original weaponry, 3 maps with full bot support, two custom characters, with more on the way. This is a <b>total</b> conversion mod in the fullest sense of the word. Welcome to Planetstorm.
Well well well, in what we can only describe as *a turn up for the books* we actually won some prizes in the Make Something Unreal Contest phase 2!
Several new development shots uploaded. Including ingame tests.
The Angels Fall First Development team is proud to announce a new project; AFF: Planetstorm, a ground and total warfare Ttotal-conversion for Unreal Tournament...
The final UT3 version of your AFF: PS is released! Featuring new maps, new weapons, new character models and a host of tweaks and improvements.
More weapons, props, and vehicles. A working HUD, objective systems, ship boarding, etc. Projectile, Muzzlefire, and Sound FX. Things are actually fun...
Current development shots of Angels Fall First: Planetstorm released. Including shots of ingame testing.
Finally. After much tweakage and sleepless nights, we're ready to release an enhanced version of the MSUC Phase 4 release of Planetstorm. Once again...
Planetstorm is an objective based assault-style game played in two theaters, in space, and on the ground. in space you must engage fleets of massive warships...
First shots of the massive interior map of the Aquila 9 Station.