Planetstorm Beta RC3 Released! (update)
NOTE - this release replaces the recent BETA RC2 release and the old ALPHA RC1 release. RC3 is a complete new build - no patches. our servers are now all on RC3 so anyone who downloaded RC2 will have to download the whole thing again. We apologise for the false start but this build is a whole heap better than RC2 and believe us its worth it. for a full changelog see here
Welcome one and all to the next exciting release from the AFF: Planetstorm team. This build has been designated our BETA RC3 version, and focuses mainly on getting all the core features slick and playable, and we believe we've done that. This release is also our first to fully support online play, and we've had a dedicated server donated by CozmicShredder which we fully expect to see you all playing on in the coming weeks. For the short of patience, here's an at-a-glance feature list for the Planetstorm BETA release
- Hugely improved UI
- Hugely improved AI
- Vastly more optimised content
- Rebalanced and reworked weapons, ships and vehicles
- Is actually a game now
- Dedicated servers will be running this build (RC3) until august
- Command and pilot Capital ships from the bridge
- Operate ship weapon systems from the turret seats
- All ships have new and complete interiors
- Total immersion inside spacecraft - consoles short and spark, emergency lighting cuts in when the craft is damaged, sound of battle can be heard through the hull
- Watch the battle from inside through the windows
- Run down to the hangar and launch fighters , bombers or assault craft
- Re-dock with your mothership to repair and re-arm
- Use dropships to board enemy vessels and wreck their systems or kill their crew in unrestricted FPS stylee
- Automatic fire control systems mean that you're never short of gunners
- Repair ship systems on-the-fly with repair tools
- Use Gravitic Induction technology to shift between newtonian and atmospheric-style flight
- Take on the enemy with a large arsenal of beautifully re-modelled and re-textured infantry weapons
- Revive fallen comrades (or leave them to bleed)
- Ride into battle on a dropship
- Set booby traps with explosives and autoturrets
- Squad AI means you gots backup
- Bots revive people, dispense medipacks and ammo, plant turrets, do most of the things you can do
*official* servers -
Comprehensive documentation can be found in the included READMEFIRST text file, and online on our forums.
SCREENSHOT GALLERY
(click on the thumbnails to enlarge)
Aquila 9 Station, Meudeverre Ice Fields
More shots of Meudeverre in action in this gallery.
The Guns of Planetstorm
You can view the whole arsenal in this gallery.
And a Planetstorm Wallpaper made by our very own faxmaster, for you kiddies. :)
Big thanks to the AFF:PS team for truly outstanding pwnage on this release, and to Sarcen and Jetfire for cranking out RC3 in a week.
Hurrah! I decided to wait for this release and it sounds like it's worth it.
Excellent work!
Definitly going to check this out. I hope more people get it b/c the U.S server is empty atm. Oh, and I like the server tracker on here. Nifty.
Excellence. time to invest!
keep it up! this mod is awesome
Will do by the morning.
Looking foward to it
Please make a video in the near future.
I'm looking for a new mod to replace Natural Selection, and you know NS is no sloutch.
Gonna check it out. Finally the competition is getting near end and the mods near completion. Good job!
Nice, an RC
omg.... i cant believe it
its awesome
Holy sh*t! Looking better than ever! I would totally be online playing this right now if I owned UT3. (And if my PC was working correctly..)
Alright, now I really want to play this!
Wow!
It looks friggin' awesome.
hm another reason 4 me to buy ut3
Played it. Great visuals, but gameplay is a little glitchy and confusing. I think i'll wait till a full release before trying it again. Good work AFF team!
Is there an uninstall option for the RC2 version?
Can just install over the top of RC2 I think (worked for me anyway)
Nice, it getting better.
I didn't find out how to open a map in top view or how to cycle targets. The game itself pretty much explains itself, although at the beginning it's a littlebit confusing.
The space level doesnt have any maps yet. Press G (best weapon) to select nearest target/ nearest to crosshair, and mousewheel to cycle between that ship's components if it has any.
Woot!
\o/
Ahhhh, so g is for cycling targets!!! I played with you yesterday btw, under the nick Laspelotas!
Mighty confusing when you start playing but when you get the hang of it it's awesome! Now hoping that more people will join. :/
Where can we see some new gameplay videos of the mod?
One is in the works.
Yesss^^
This weekend UT3 can be played for free on Steam.. will try out the mod then :)
(hope it works with the Steam version?)
It sure will :)
wow one swedish server! must be the first time I ever see here on Moddb xD btw looks like an awesome mod, sad that I dont have UT3, maybe time to buy it xD
I refer you to the above post. Get your ut3 steam preload started and you'll be able to play it, and this, this weekend :)
doesnt work with 64 bit
Works fine on vista 64 for me. Make sure you run it as administrator.
Whoa this is the Nicest mod i ever seen
I wait for the Final relase =)
Why wait? There's fun to be had already ;)
hey guys,
this is the best mod ive seen for UT3 so far, with the renegadeX mod being next best, but, would it be possible to release the guns or character models seperatley, so they could be used in ut3 vanilla?
We don't generally allow our work to be pared out beyond AFF related projects and experiences.
ok, i meant in the scence that you'd download, say a Markus fenix character, i wouldnt want to use it to my own ends, but i understand what you mean.
That is precisely one of the things we don't allow, but I do understand why some folks would welcome it. Thanks for your interest though. :)
while its obvious you guys still have a ways to go in terms of polish and programming, I was still floored by the quality and ambition of this mods assets. You deserve kudos for sure.
The only thing I disliked is using the current generation of games insistence of using a "realistic" color palette. Simply put, it makes the game boring to look at and, by extension, boring to play. This has more of a detrimental affect than you may think.
Otherwise, I look forward to your future releases and wish you guys the best of luck. Great job!
well, it's personal preference isnt it. we've had this giant dusty desert map as our benchmark ground map for years now and we're only just starting to branch out and do other stuff. we're bored as hell with sand, too. i do reject the idea that brown screen means boring game tho, the two really arent connected. thanks for the props tho.