Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely new game types, we take you from flying gigantic capital ships, piloting fighters, and manning turrets to the traditional vehicular and infantry combat, both planet-side and inside the starships themselves. At your command are more than two dozen ships and vehicles, including all original weaponry, 3 maps with full bot support, two custom characters, with more on the way. This is a <b>total</b> conversion mod in the fullest sense of the word. Welcome to Planetstorm.
This is the new ranger model, an example of how far we've come since the old homeworld models. On the new ships, you can see fins and slats moving, torp hatches and bays opening, weapons animating. From the smallest lineship clocking in at about 8k triangles, to the awesome new Huginn battleship at an eyewatering 27k, the detail on these is sick. They also feature some insanely complex shaders - up to 4 seperate uv channels each , with the final Unreal material using up to 13 textures at once creating a shader with over 100 seperate instructions. we can now shut down the weapons, the engines or the cabin lighting in the material all seperately, and the grav-control surfaces will glow white hot when in operation.
Yes, we will kill your pc, but it will go down in a blaze of glory. No srsly the uengine is dealing with these babies just great, and we progress onwards and upwards.
RangerMk2 concept by Stranj and Daemoria, model, tex, render by Stranj
Affuniverse.com
click there ^ for a dllable 3000 px version :) the devil is in the detail, and he told me to do it.
Very nice, just needs normal mapping in my opinion. The texture seems a bit flat in areas.
If there is already normal mapping you may want to consider strengthening it.
::FeareD
ofc theres normal mapping. yeah i guess its a bit bleached in this render, im using Radiosity here which always softens the norms. but also think about this - the thing is 500m long - you cant see every rivet on a navy ship from that far away. the textures on this are done in such a way that you can get to within about 10 feet of it and still not see pixels.
it looks like a massive rifle
THAT what i thought.
me too
:)
I thought it was a sniper rifle :P
Wait until it's in-game chaps, it'll make sense then ;)
To be fair the capital ships are big weapons themselves, what with the spinal ion cannons and all, but perspective is a tricky beast with no reference.
This is why I love you guys... :')
the soft normal map makes it look bigger
anyway
******* awesome
guys, wait till you see the rest :D
Damned sexy.