Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely new game types, we take you from flying gigantic capital ships, piloting fighters, and manning turrets to the traditional vehicular and infantry combat, both planet-side and inside the starships themselves. At your command are more than two dozen ships and vehicles, including all original weaponry, 3 maps with full bot support, two custom characters, with more on the way. This is a <b>total</b> conversion mod in the fullest sense of the word. Welcome to Planetstorm.

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Media RSS Feed Report media AIA light armor configuration (view original)
Comments
armendvisoka
armendvisoka Nov 2 2009, 6:48am says:

This looks fantastic!

+1 vote     reply to comment
DaveTheFreak
DaveTheFreak Nov 2 2009, 7:08am says:

Gotta agree, really nice work.

+1 vote     reply to comment
Shoelip
Shoelip Nov 2 2009, 1:09pm says:

Yay! Different armor models! That was the only thing I remember being conspicuously absent from the last release. I mean, besides moooooaaaaar content!

+1 vote     reply to comment
Jetfire_
Jetfire_ Nov 2 2009, 1:49pm says:

I thought the lack of visible vehicle damage was the most obvious thing :p
Wait till you see the heavy suits and how much punishment they can take now :)

+1 vote     reply to comment
neutralrainbow621
neutralrainbow621 Nov 2 2009, 6:53pm says:

Looks like a future ninja suit. You all have an absolutely amazing art style and that armor looks so sleek. Love this mod.

+2 votes     reply to comment
MiniHendrix
MiniHendrix Nov 2 2009, 8:20pm says:

Looks great. The only thing I dislike is the feet. Oh well, I'll enjoy shooting him as the ULA.

+1 vote     reply to comment
Abe_Froman
Abe_Froman Nov 2 2009, 10:29pm says:

Me want!

+1 vote     reply to comment
Zedrion
Zedrion Nov 2 2009, 11:31pm says:

if this is any sign of what the mechs are going to look like then..... i cant wait! these designs are pretty cool. thanks for all the hard work you guys are doing for everyone ^^

+1 vote     reply to comment
Daemoria
Daemoria Nov 3 2009, 4:25pm replied:

our standards are fairly high, once we have sufficient time to work on the mechanics for actually putting mechs in the game, they will be epic.

but at least this release we're going to have the new player meshes. :D

+2 votes     reply to comment
Myloman
Myloman Nov 3 2009, 3:50am says: Online

Kicking of the ass. Well done

+1 vote     reply to comment
Zedrion
Zedrion Nov 3 2009, 4:36pm says:

yes yes very much kicking of the ass is going on here.

+2 votes     reply to comment
Shoelip
Shoelip Nov 3 2009, 11:58pm says:

What ass?

+1 vote     reply to comment
kinesis916
kinesis916 Nov 4 2009, 11:16am says:

Fantastic. I really dig the colour scheme.

+1 vote     reply to comment
Su[)az][mA
Su[)az][mA Nov 14 2009, 7:13am says:

looks like it has raptor feet
moar player models is good

+1 vote     reply to comment
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Description

Slowly but surely we're completing our character lineup with the aid of Daemoria - concept and low poly modelling, and HeartMurmur, High and low poly modelling.

This suit is the AIA Persequor Light Armor Config, with an emphasis on speed and freedom of movement. altho not as power-assisted as the medium and heavy suits, it is a self-contained environment and is also used by the AISN - the imperial fleet - as standard crew armor aboard naval vessels.

big props to Daem and Heart for a stupendous job on this awesome new character model. Textures by Strangelet. More in the pipe...

model stats -
High res model polycount = >12m poly
low res model polycound = 6500 tri
1 lod @ 500 poly
1x material
3x textures @ 2048
variable dirt layer
variable base color layer
variable stripe color layer

Image Details
Type
Promotional
Date
Nov 2nd, 2009
Size
1130×832
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