An ancient historical RTS for Warcraft III: The Frozen Throne. The first beta is released featuring 5 civilizations: Romans, Carthaginians, Athenians, Spartans and Macedonians. There are 3 more to come: Persians, Celts and Scythians. I am looking for people to contribute (or form a team) with mostly minor modeling/skinning tweaks (major are welcome as well) but anything from triggering/terraining better than mine to suggestions or playtesting is welcome.

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Add media Report RSS Farms Spawning Farmland? (view original)
Farms Spawning Farmland?
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Grimpast
Grimpast - - 477 comments

I do think it is worth to sacrifice their wall function! For example, in the ancient warfare, battling sides usually razed farms, pillaged the countryside, to weaken the supply of their adversary. Like in the Pelloponesian war, when Lacedaemonia razed Athen's farms, while farmers sought refuge in Athen.
In a nuttshel: It is a great idea! More historically accurate.
Ps.: I like the spawning farmland! Wonderful!

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ProdigalSon Author
ProdigalSon - - 51 comments

Yeah it's realistic and probably good for gameplay. The only downside is that farms are like the only "wallable" structures in wc3, since the rest need their surrounding unbuildable pathing to prevent new units from being stuck upon training, or are useless in big numbers (for example a blacksmith). No big deal though I think (unless someone has a clue I'm missing), and I've buffed town defenses compared to wc3 so towns won't fall easily anyway.

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Grimpast
Grimpast - - 477 comments

Just an idea. What if you (guys) make a tower upgrade, which would render the tower into a fortified wall? No damage but more Hp? You don't need cannon tower anyway. :)
Here are some sketches I just made quickly to demonstrate what do I imagine:
Postimg.org
Postimg.org
After the upgrade the tower would be filled up to be a cube, and would funcion as a wall.
But if you don't want to lose the damaging ability, walls could have crenels to throw rocks in their immediate vicinity.

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ProdigalSon Author
ProdigalSon - - 51 comments

A tower turning into a wall doesn't make much sense. I'd rather have square, buildable walls instead of this, without gates (like in the first age of empires). They would be placed rather easily with shift-click and build fast so you can wall a region in a reasonable time period. Only big issue I can see is them looking strange on unever ground, and that's why I've been leaving them out for now.

Nice sketches and thanks for the suggestion though!

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uploader27
uploader27 - - 32 comments

I love that idea of Farmland. And using the farms like walls look ridiculous to me ^^

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I'm thinking of making farms more of a resource that needs protection. Weaker, unable to be use as a wall (with bigger pathing) and spawning farmland for cosmetic reasons upon construction. Do you think it's worth to sacrifice their "wall" function for this?