An ancient historical RTS for Warcraft III: The Frozen Throne. The first beta is released featuring 5 civilizations: Romans, Carthaginians, Athenians, Spartans and Macedonians. There are 3 more to come: Persians, Celts and Scythians. I am looking for people to contribute (or form a team) with mostly minor modeling/skinning tweaks (major are welcome as well) but anything from triggering/terraining better than mine to suggestions or playtesting is welcome.
The map is at a playable state with a working AI on all difficulties, including 5 Civs: Athenians, Carthaginians, Macedonians (with 3 successor sub-factions...
first beta release
In the past few months I've redone almost everything on how the map works. Before any early release though, I'd love to test it with real players. Anyone...
playtesters needed
One (or more) people joining to form a team or just helping out would greatly enhance the map visuals without very demanding effort.
looking for a modeler
While I would like to use a more Age Of Empires-like gather system, WC3 doesn't have the capacity. So how will it work?
what's different in resource gathering compared to wc3?
The Scythians field powerful cavalry and archers. They have the weakest and faster to build structures, which also can pack on horseback and redeploy.
scythian tech tree
The Romans excel at massing powerful melee infantry. Their siege weapons and defenses are strong as well.
roman tech tree
The Macedonians are strong all around, with their major weakness being early game infantry. At city phase they can choose one of three successor dynasties...
macedonian tech tree
The Celts employ a balanced unit rooster with a focus on melee units, somewhat weak but fast-built structures and some unique tactics.
celtic tech tree
A credit list for resources I'm using. To be updated with more details.
resources used
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