Anatolia, the fertile lands, which has been home to many civilizations throughout history. Our mod contain Anatolia and several places where you can find all prosperity, welfare and glory but also some surprises!

Factions :

  • Aydin Begs
  • Brotherhood of Ahi
  • Order of Saint John
  • Byzantine Empire
  • Kingdom of Bulgaria
  • Candar Begs
  • Venice
  • Canik Begs
  • Genoese
  • Dulkadir Begs
  • Eretna Begs
  • Germigan Begs
  • Kingdom of Georgia
  • Ilkhanate
  • Karaman Begs
  • Karasi Begs
  • Mamluks
  • Montese Begs
  • Osman Begs
  • Cilicia Armenian Kingdom
  • Rum Pontus Empire
  • Saruhan Begs
  • Kingdom of Serbia
  • Teke Begs
  • Timurid Empire
  • Rum/Islamic/Catholic Rebels

Links:




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Anatolian Principalities v1.0 released!


The mod is divided into 7 parts (~250 MB each) and a Hotfix. Go to the Download Section and be sure to read Description of Part 1 to know Installation Instructions.


Part 1 link:

Anatolian Principalities v1.0 - Part 1 [Read me]



Screenshots

Screenshots

Screenshots

Screenshots

Add file RSS Files
Quickfix for yerebatan

Quickfix for yerebatan

Patch

Quickix. Open with Winrar and extract "Anatolian_Principalities" into "Medieval II Total War/mods/". Overwrite any existing file.

Anatolian Principalities v1.0 - Part 7

Anatolian Principalities v1.0 - Part 7

Full Version 1 comment

Anatolian Principalities - Part 7. Requires all parts to be installed.

Anatolian Principalities v1.0 - Part 6

Anatolian Principalities v1.0 - Part 6

Full Version

Anatolian Principalities - Part 6. Requires all parts to be installed.

Anatolian Principalities v1.0 - Part 5

Anatolian Principalities v1.0 - Part 5

Full Version

Anatolian Principalities - Part 5. Requires all parts to be installed.

Anatolian Principalities v1.0 - Part 4

Anatolian Principalities v1.0 - Part 4

Full Version

Anatolian Principalities - Part 4. Requires all parts to be installed.

Anatolian Principalities v1.0 - Part 3

Anatolian Principalities v1.0 - Part 3

Full Version

Anatolian Principalities - Part 3. Requires all parts to be installed.

Post comment Comments  (0 - 10 of 35)
tenchimuyo69
tenchimuyo69 - - 2 comments

As an aside, I suspect sub modding is impossible, as saving the descr_strat file will brick the mod, even if no changes are actually made to the file. You can copy and paste it and rename it all you want without issue, but if the file is saved, the mod will break. Kind of a shame really, I think the modders have encrypted the files to deliberately kill the mod for anyone caught saving over a file. I don't think I have ever seen this in an MTW2 mod before.

If anyone knows a way around this, I'd like to know. I was unable to find anyone reporting this problem until now.

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raidarr
raidarr - - 10 comments

If saving causes a problem with zero changes then it is not being saved in the proper format. Ensure it is saved in UTF-8

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,295 comments

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LordLevan
LordLevan - - 11 comments

Enjoy the time-lapse. Dramatic rises and falls of the factions

Reply Good karma Bad karma+2 votes
MacacoCanibal
MacacoCanibal - - 30 comments

Dead mod

Reply Good karma Bad karma-2 votes
moneyman2018
moneyman2018 - - 163 comments

For some reason whenever I play this mod it will crash after a few turns. Is there a way to stop the crashes so I can play this mod without any problems?

Reply Good karma Bad karma+2 votes
InfanteDHenrique
InfanteDHenrique - - 208 comments

The same is happening to me. At least when I play as the Knights of Saint John. I cannot figure it out. Any help would be delightful and relieving. Thank you.

Reply Good karma Bad karma+2 votes
oorestis
oorestis - - 57 comments

This mod is dead. Creators no longer support players with the non ending issues this mod has for over a year. I for a start couldn't even launch it because they never gave instructions and launching of this mod is bugged or something, because all other mods I ever played I launched except this one. Any questions you ask will never be answered, so don't bother asking questions or downloading this mod.

Reply Good karma Bad karma+3 votes
ferkooooo
ferkooooo - - 4 comments

Hi! why is not the country disappearing when the last castle is occupied?

Reply Good karma Bad karma+1 vote
reaperzz
reaperzz - - 30 comments

i am not even gonna lie this mod looks ******* amazing just one question is there a Kurdish faction

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Guest
Guest - - 689,295 comments

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