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An Open Window is an experimental MOD for Half-Life 2, Episode 2. In this project I will attempt to bring the concept of different realities to life in a realistic scenario. Instead of being another Shooter, AnOpWi centers around the role of the player and his/her experience, emotion and memories. By interacting with the world the player will define his own reality within the story. For this project I chose an open development cycle, which means I will update very frequently and share every step I take in the process of creating this game. Next to the regular media updates, I will also share my thoughts on the different areas of game design in the form of articles. In every article I will also ask for your opinion with the Question of the Day. This MOD also functions as a knowledge base for new and experienced designers.

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zonbie Apr 6 2011 says:

mmm nothing like some hot watermelon chunks. pass the salt?

+5 votes     reply to comment
KEEP_IT_UP! Apr 6 2011 says:

awesome! :)

+1 vote     reply to comment
TheSniperFan Apr 6 2011 says:

Pretty cool...pretty damn cool...

+1 vote     reply to comment
DarkPivot Apr 6 2011 says:

RIP Watermelon.

+3 votes     reply to comment
Hannibal0 Apr 6 2011 says:

I just can't believe what u did there... You can make great things with this technology, use it wisely

+2 votes     reply to comment
Zlandael Apr 6 2011 says:

It's always good to add some expanded detail.

+1 vote     reply to comment
Byokugen Apr 6 2011 says:

I'm impressed! Great job guys!

+1 vote     reply to comment
Reeze17 Apr 6 2011 says:

This is really cool.

+1 vote     reply to comment
BillionLioe Apr 7 2011 says:

yayyy interactivity:D

This just makes me more excited about this mod.

+1 vote     reply to comment
xXMaNiAcXx Apr 7 2011 says:

Wow that microwave oven is fantastic as well as the other things! Congratulations for making this! Can't wait to see more!

+1 vote     reply to comment
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This video shows a few example of usable objects that are not related to the story or the actual gameplay. While normally these objects would be static and not usable, now the players have the freedom to play around with them.

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Apr 6th, 2011
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