The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

An Open Window is an experimental MOD for Half-Life 2, Episode 2. In this project I will attempt to bring the concept of different realities to life in a realistic scenario. Instead of being another Shooter, AnOpWi centers around the role of the player and his/her experience, emotion and memories. By interacting with the world the player will define his own reality within the story. For this project I chose an open development cycle, which means I will update very frequently and share every step I take in the process of creating this game. Next to the regular media updates, I will also share my thoughts on the different areas of game design in the form of articles. In every article I will also ask for your opinion with the Question of the Day. This MOD also functions as a knowledge base for new and experienced designers.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS An Open Window (view original)
An Open Window
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
CuervoSp
CuervoSp - - 1,517 comments

I love all the textures and also the details of the mapping.

Reply Good karma Bad karma+1 vote
Blocket
Blocket - - 23 comments

Looks great!

Reply Good karma Bad karma+1 vote
t3rmikxs
t3rmikxs - - 59 comments

It's nice, but doesn't look very "homy"... Looks like house that's ready to be sold.

I'd add some details, like dishes on the table, magazines, books, maybe some rug on those carpets, the dining bar is way too empty :)

Just look around your house to see all the stuff you have on tables. ;)

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The house after the first art pass. The most important detail has been put in place.

Cameras were placed in almost every room and angles. These cameras take screenshots after each full compile and will show you the gradual growth of the map over time.