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An Open Window is an experimental MOD for Half-Life 2, Episode 2. In this project I will attempt to bring the concept of different realities to life in a realistic scenario. Instead of being another Shooter, AnOpWi centers around the role of the player and his/her experience, emotion and memories. By interacting with the world the player will define his own reality within the story. For this project I chose an open development cycle, which means I will update very frequently and share every step I take in the process of creating this game. Next to the regular media updates, I will also share my thoughts on the different areas of game design in the form of articles. In every article I will also ask for your opinion with the Question of the Day. This MOD also functions as a knowledge base for new and experienced designers.

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An Open Window
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Iusecomputer
Iusecomputer - - 144 comments

Reminds me of Cs_estate. Nice mapping, but it does look just a tad too bright.

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Hezus Author
Hezus - - 561 comments

It's indeed too bright. Texturing is just the first phase in the entire process and the lighting will be done in a later art pass.

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Description

The house fully textured, with doors and windows in place.

Cameras were placed in almost every room and angles. These cameras take screenshots after each full compile and will show you the gradual growth of the map over time.