Unfortently I cannot fit the story in the summary so I fill it in the description instead :) Some random writing so moddb accepts this small text.

RSS Reviews  (0 - 10 of 42)

Entertaining, good new enemies and jumpscares. Puzzles are too hard though

After playing through this cs and the next one, i feel like theres a giant improvement over the first chapter. Its a shame the first one was so bad, because there is a noticeable improve in quality in this chapter and the next chapter.

Plot - The cs follows the same plot that was told in the first chapter, even if some parts of it were a little cliche. (7/10)

Mapping - Jesus christ, the maps here are actually too big! Small maps are not that good, but big maps can leave room for underdeveloped rooms that dont have enough decoration. I will say that some areas looked really cool, though. (7/10)

Storytelling - There were flashbacks in the custom story, which had quite nice voice acting. Also, there were no grammar errors in the notes, so thats extra points. (10/10)

Fear Factor - New monsters are very welcome, so the dog was a nice change of the regular boring grunts and brutes. Only complaint i have is that the dogs had just about the same intelligence as a lobotomized orangutan. (9/10)

Some areas were very atmospheric. Of course, you have the usual bad spots, but in general, the maps were very nicely done to fit the atmosphere. (9/10)

Puzzles - Puzzles were mostly well done, although some of them were quite annoying item hunts, or didnt give enough direction. (7/10)

Bugs - There were noticeable bugs, like for example the needle puzzle, which made it impossible to move forward if you combined the needle and tube instead of putting them one by one. (7/10)

Lighting and Decals - I dont remember if there were decals or not (im quite stupid, i know), but i do remember the lighting being quite okay. (7/10)

Score: 63/80. Review score: 8/10.

Major, MAJOR improvement from the last chapter. Even though it has its flaws, its still quite well done.

Much better than first part.

7

Defenitely a whole lot better than the first episode of The Fugitive. The biggest improvements are the level design and variety of scares.

The level design was decent, could be better if the areas wouldn't be so enormous, it's harder to make nice looking big areas. also some areas were very square and emtpy still. Also some looked suspiciously much like maps from amnesia and justine... Good example is the archives map, it even has the same name and it's design is almost copied from the main game.

Added custom monsters, which is always a plus, though someone had pointed out, the dogs have an iq of a brick... But no matter.

Scariest part was the mines, defenitely, very good choice of music and gave me a good thrill...

Storyline is nice, not too complicated and fits well within the Amnesia lore.

The scares also, big improvement. Sounds, things moving, rumbles. Except the one's in the... dream? I suppose, at the end. Come on, the whole CS without these cheap scares and now that... Random grunts and brutes appearing out of thin air with loud sound.

But overall, a nice CS.

7

gatts205 says

May contain spoilers Agree Disagree

DISCLAIMER: I only managed to get through chapters 1, 2, and part of 3 before a bug reared it's ugly head. I DID NOT take any points off for this! So this is a review based off what I got through.

Sounds and voice acting:
Mostly default amnesia sounds no problem. Voice actor(s) sounded a little bored, but at least you could understand them.

Maps and Design:
TOO BIG! You need to edit your maps down to a more reasonable size. I should not have to sprint for minutes in empty hallways and rooms to go from one area to another. The layout could use some work too. Some areas did not feel like real locations. For example in the archives you go DOWN steps and end up in an area with WINDOWS. Unless the archives are perched on a cliff, you would be underground after going down. Suffice it to say this is the weakest part of this mod. Although most maps at least had proper atmosphere.

Enemies:
Except for dogs (so far) mostly default amnesia enemies. The number of encounters is about right. Although I ran into some troubles with enemies getting stuck inside walls. Probably a fault of the engine though.

Puzzles and items: There were a few minor weaknesses here. Some items you had to be very thorough to find. I don't consider this a 100% bad thing, but I can see how this is an annoyance to some. Certain puzzles could use more clear instructions/guidance.

Random thoughts:
-Nice work on certain chases! Very tense
-Good twist on the elevator. I liked the idea of it getting stuck.
-Many parts could use a little more oil.
-The intro with setting up the gamma repeated each time I started it up. Just a minor annoyance.

Why I got stuck:
I am one of a number of people where the lever puzzle for powering the elevator in the mines is not working. I think I understand what I am supposed to do by reading the comments on the main page. However, it still isn't working. I might be able to fix by reloading an earlier save, but I am tired after spending 20+ minutes trying to figure it out. Since my own laziness and the age of the mod are the main factors I don't look at it more negatively because of this.

5

Hoshang-Etemadi says

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everything was good until the f**king hard puzzle came in my way !
it took me centuries to figure out that i should put the bed under the clothes of those who were dead on chapter three in office room and not on their bodies !
and again a few couple of minutes i encounter another f**king unsolvable puzzle ... !
in the lava chamber i obtained all requirements for vaccine and eventually i successfully created the vaccine and created a syringe too but when i put the vaccine down and tried to use it , it tells me in need more stuff to use it ...... !
this dude (the creator) looks like forgot that not everyone are as smart as einstein to solve this damn puzzles .... !
but i also must mention this as well !
everything except this was great !
soundtracks were chosen wisely !
good jump scares and monster chase was awesome !
i also like the idea of adding the wolfs in this mod ! the game needed new kind of enemies after a while !
well all and all i can say the gameplay wasn't repetitive !
it had a lot of potential to become a great mod ! and it was far more better than your previous mod ! but you earned a huge amount of negative points IMO from putting hard puzzles in this mod ! 5/10

Just amazing

1

antarctico says

May contain spoilers Agree Disagree (1)

shiet

For early 2014, Sweedish Games is back for Episode II of The Fugitive. The game is a vast improvement from Episode I, but whatever the first didn't copy from the original Amnesia game, Episode II finished the job and then some. The first section of the game, the underground prison is a maze to behold and keeps one on the edge of their seat. The city inside a massive underground tunnel is an impressive section, something that couldn't be pulled off in Episode I. The game is set in 1881, but it turns into the 1910's when descending into the cold felt underground chamber with violent dogs derived from the Penumbra series. Overall, this game gets better the further in. Unpredictable scenes leads to higher-intensive maps to scurry along and this does a good job as the story continues. The dialogue is a miss and even lessens with the same skeleton as Dark Descent. I give this an 85%.

5

Ok, this episode was a little bit better than the previous one, yet there is still a lot of work to be done. It was incredibly long and in many parts also quite boring and annoying. The task you put before us were repetitive. I was usually supposed to find a key or turn on the machine, again and again. The maps were averagely done and sometimes empty, you should pay more attention to details. Missing sounds of falling water, billboards could be also handled better. I liked the custom entities and static objects in bathroom or lava areas, looked pretty cool. There were several bugs which made me unable to continue like the vaccine quest, after I combined the tube and needle, the quest kept on repeating that tools are missing and I had to reload the game. There wasn’t enough or none hints. There was incredible amount of enemies, thrown into my face. Voice acting was quite good. Overall, there are a lot of things to improve, good luck with part 3.