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Amnesia 3

News 17 comments


Testing

Mod is in the final stage of testing before it will be released. I am trying to find all bugs and I need to finish graphics issues with terrain and texture colours. I do not know how long testing will be, but I think maybe 2 months. It depend on how many bugs I'll find and how much free time I'll have it.

What is new in the mod: I added detectors for searching artefacts (for now is only one, because other two detectors work with minimap and my mod do not have minimap placed on the screen), I added some new weapons from phorumer's weapons mod (high quality models, textures and for sure bump maps).

Graphics

Again I create two versions of modpack: one with all graphical features and second with only weapons and gameplay features. I created SweetFX 1.5.1 settings for Amnesia for better bloom, colours, levels, SMAA etc (SweetFX will be added to mod, you don't need to download it separately).

Screenshot4245

Stay Cheeki Breeki. :)


Add file RSS Files
No I/O icon

No I/O icon

HUDs 1 comment

Addon for Amnesia mod which remove I/O disc icon on the screen (HUD icon). Amnesia addons: No I/O icon,

Amnesia2-SoundsPatch

Amnesia2-SoundsPatch

Patch

Sounds patch v1.0 for Amnesia 2. File contain missing sounds for SR-3 Vikhr.

Amnesia2-Patch1

Amnesia2-Patch1

Patch 29 comments

If you don't have any problems with mod, do not use it. Fixed problems with SR3M, AK-74, Fort 12, TOZ34, missing textures, Duty trader-added PKM box...

Amnesia2-Part1/3

Amnesia2-Part1/3

Full Version 33 comments

Amnesia 2 mod part 1/3: configs, scripts, weapons models and textures, particles, sounds ... ReadMe!

Amnesia2-Part2/3

Amnesia2-Part2/3

Full Version 8 comments

Amnesia 2 mod part 2/3: main textures pack. I did antivirus scan. Installation informations in part 1.

Amnesia2-Part3/3

Amnesia2-Part3/3

Full Version 22 comments

Amnesia 2 mod part 3/3: textures, levels, shaders. I did antivirus scan. Installation informations in part 1.

Comments  (0 - 10 of 560)
yordan159753
yordan159753

Hello. I need help because my game crashes on start up. This is what is in the log file :

* Detected CPU: GenuineIntel P3 family, F6/M15/S2, 3301.00 mhz, 19-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 35086 files cached, 5758Kb memory used.
Init FileSystem 0.696195 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\yorda\docume~1\stalke~1\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4053588 K], reserved[38592 K], committed[102060 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7834 K], process heap[1792 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1217 K], smem[0 K]
Executing config-script "e:\gog\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[e:\gog\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\gog\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[e:\gog\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\gog\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[e:\gog\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\yorda\docume~1\stalke~1\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070
* GPU driver: 21.21.13.7849
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4084 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=189
stack trace:

0023:00C04873 xrCore.dll, IReaderBase<IReader>::find_chunk()

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Lewas Creator
Lewas

Rename shaders folder in your gamedata folder. (shaders to sshaders, for example).

Reply Good karma+1 vote
Avgust1n
Avgust1n

ZRP 1.07 R5 RC patch included?

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Lewas Creator
Lewas

I am merging ZRP scripts at this moment. :)

Reply Good karma+2 votes
Hydragon31
Hydragon31

I was wondering if the freedom trader is supposed to stop selling certain item's
like the FN-57 and the 5.7 ammo and the G3SG1 and it's ammo after the destroy
the duty squad mission?

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Lewas Creator
Lewas

Yes, it is only problem with rank. I rebuild trading system a little bit.

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Hydragon31
Hydragon31

i was wondering where i could get the АEK-971? Cool mod by the way

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Hydragon31
Hydragon31

nvm got it

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Lewas Creator
Lewas

In new version it is more easy find this beast. First piece of this gun is in Dark Valley. ;) Near lab X-18.

Reply Good karma+1 vote
Jobesky
Jobesky

Few questions:

1. Did you make the economy more challenging? Like, is it harder to buy/sell/get rich?

2. Are enemies tougher?

3. Are supplies scarcer?

4. Does this have any elements of AMK?

5. When will Amnesia 3 be released? :)

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Lewas Creator
Lewas

1.) Yes, there is economy balance and work for me very good.
2.) I create mod more realistic: it mean, bullet to the head kill enemy and one bullet to your head kill you. :) Enemy are like normal human, but you too. Bandits shoot with more accurancy etc. :)
3.) WIP, new script
4.) Yes, :)
5.) Final testing in progress. 2 months (March-April)

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S.T.A.L.K.E.R. Shadow of Chernobyl
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Highest Rated (2 agree) 10/10

Hard to keep finding good mods when you have over 600 hours put into SoC. This, however, is one. Great mod and great support with patches!

Apr 14 2016 by def1ne-

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