Embody Harold Mason and Ryan Finch as they journey into the most chilling nightmares that a mysterious demon house provides to them. This is an Amnesia/Silent Hill/Fatal Frame/Resident Evil based custom story. Many aspects from all these games and even more will be included!
While it's good to see a new full conversion, this one was very hard to get into. I give you - The Good, The Bad, and The Ugly.
+ FULL CONVERSION
+ Great immersion
+ Great sound design
+ Scary environment
+ Fair mix between scares, and puzzles.
- With so many custom models, you expect a custom monster
- Not as scary when you see a monster you already know.
- The jumpscares were a little overwhelming at some points
- Immersion breaking text/dialogue giving blatant hints at what to do.
- Lack of any new monsters
- The doors do not fit in with the environment WHAT SO EVER
- Cut scenes try to display gruesome killings, without animations on the NPCs.
All in all, it's a decent custom story if you are looking to spend your time with a scary environment, but when a custom story tries to live up to such a big name as Silent Hill AND Amnesia, you really have to apply more work to it.
This custom story was sadly to say, very poorly made in my opinion. Maps were very bare and empty. Scares were very lacking and too many of them were jumpscares. Puzzles seemed way to easy with the orange light telling you everything needed. Some models, (especially the doors) seemed very out of place and overall very strange looking. Textureing was very badly placed. Lighting was also very bad considering that it was almost always just a point light covered red and put with a huge radius. I also was expecting to see some custom monsters out of this CS but only saw the Penumbra: Black Plague creature.
Amnesia custom stories should never have a combat system, PERIOD. It ruins the whole style of Amnesia. Going through this I was never actually scared, but I was on the edge of my seat because of the constant jumpscares. Overall, I'm rating this 3/10. Those 3 points our going to the fact that this is a full conversion. (And I know those are not easy to make.) Fill up the maps a bit more, improve on the scares, add a custom monster, and I will be much more interested in this.
Review for Part 1:
One of the more ambitious mods for Amnesia. Innovative level design and unique gameplay are among the strong points, though I don't like how much your hand is held while playing it. I realize (and so does the developer obviously) that mainstream gamers are slow and lack an attention span, but Amnesia attracts a different crowd who typically doesn't need THIS much assistance. But great mod overall.
Review for Part 2:
After two immediate releases, this prequel is extremely buggy and unplayable. It also relies too much on combat which is a mistake for Amnesia; it isn't meant for this. The only way combat would be acceptable is if Penumbra: Overture's combat system was added back to Amnesia. But so far the atmosphere is spot on, and it even has new enemies. This will turn out to be another excellent mod.
Seeing as this custom story takes inspirations from Silent Hill, I can assure you it's very good.
It's story driven and has a fairly good atmosphere. Of course, it doesn't quite match the Silent Hill atmosphere, but it's good for an Amnesia custom story. It even has multiple endings, which I won't spoil, so don't worry about that.
I played the 1.0 version, so it was a little buggy. It has been updated to 1.4 now, so hopefully these have been fixed.
Some of the puzzles took me a while to figure out, but when I had figured them out I felt very relieved. I'm really not a puzzle-solving person.
The first boss fight with the shovel was a little infuriating, it took me a while to figure out how to beat him. It isn't clearly stated that you shouldn't throw the shovel at him. I wasted about 20 minutes trying to figure out the best way.
Enough of the negatives, lets hit the positives. I briefly mentioned the story. This story is actually quite well done. It has some character development, we learn a bit about Harold as the story progresses.
It also has a meaningful ending, depending on which one you decide to take. I won't go into detail about that, in case you're reading this and don't want to have it spoilt for you.
The custom story made me want to continue, whenever I turned it off to do something else, I had the urge to play it again and continue the story.
It has no gimmicky jump scares, I can assure you. In my opinion, jump scares are cheap scares which don't count. At least, I can't remember any jump scares in it. It's been a few weeks since I've played it.
I can't think of anything else to write, this is my first review I've ever written so I hope it's okay.
Overall, in my opinion, this is a great custom story. It captures atmosphere and is story driven. However I had a few minor issues with it including puzzles and bugs. But like I said, I'm really not a puzzle-solving person, so those problems were personal to me.
Can't write more;wordlimit
A solid 9/10
Firstly, I was livestreaming this and had the big man of Vengeance Films himself make a surprise appearance and watch me complete my playthrough, which felt like an honour.
But anyway, onto the review. Amnesia Hill has atmosphere; it isn't shy of blood red-tinted candles, twisty corridors and rooms where you can't see more than 5 steps ahead of you. The level of detail is impressive and almost makes you feel like you're playing the original The Dark Descent game. But the bonus? This is a full conversion and uses new models and maps, so to add to the game AND still retain the detail of the original story mode is quite a feat. It also features (limited) voice acting.
The music is fitting for every situation, but being from the official soundtrack, what can you expect? It's terrifying! There were a few moments I recall stopping in my tracks and listening to figure out whether the monstrous growling or clinking of metal was from in-game, or just from ambient noise.
Now for the downsides. The tutorial mentioned that this game would play with my fears and don't get me wrong, it did - mainly from the soundtrack I just mentioned - but I feel there could have been more. I understand it may have been hard to code, but warping walls and boxes subtly moving on their own as soon as you look away from them would have created much more suspension. Maybe even have a door eerily open as you approach it; little things like that.
Although it's always nice to have original voice acting, the quality of the recordings weren't too great. And as mentioned before, the acting is limited and inconsistent. Some notes were spoken, others not - nothing really game-breaking though.
As a final point, I was expecting to see some Silent Hill-themed enemies, mainly the nurses (Pyramid Head was unlikely but anticipated) but was instead greeted by an..."alien caveman" as I called it, but still creepy as heck!
Overall, excellent mod. Made me jump and freeze many times.
Time to complete: approx. 2:30h