Black Death takes place somewhere in Europe inside a small town with a dark past. This particular town was hit hard with the black plague during the medieval times. Inside this town there is a castle which the villagers believe that it held hundreds of citizens affected by the plague inside of it. Almost to act as an isolation center from the rest of the village. This castle has been abandoned for more than almost 500 years and recent claims tell how they have spotted people entering this castle and not coming out of it. One brave villager known as Edward Castman has decided to venture into this castle to see for himself what lies inside this tomb of darkness and figure out who or what is still lurking inside of it.
The atmosphere was perfect, not once did I feel safe while playing it, that would be at leas 9/10, even 10, if I'm in the right mood :)
The poofers were really, really good jumpscares, all of them managed to distress me.
The levels were very dark, which added to the unsafe ambience, because you had to choose between either slowly going insane because of the darkness, or be exposed by the lantern's light when the enemy spawns. It was like the storage all over again.
The characters monologues were a great and original idea.
In one word, you managed to make Amnesia scary again
Even though the character's ramblings were good, the ghastly voices that threaten you were a bit.....cheesy. The stuff they said were very generic, and there voice was quite funny, which is never good in a horror game/story.
The ending didn't really make sense. You try to escape, faint, and wake up in a room. You say you're out, but really your still inside, and you haven't escaped jackshit. And then, *poof*, Mr. Grunt himself in person. I understand that wanted an open ending, but it didn't fully make sense.
Very many pointless, empty, boring rooms, which added nothing whatsoever to the experience.
The 'chairs flying around' jumpscares were bad, for I thought the game was glitching (which it does quite often), and weren't that scary altogether.
What kind of doors have different locks on one side than the other, or if that's not the case, where did the keys disappear after using them?
Lack of hiding moments.
Very good custom story, one of the scariest, but with a few mistakes, next time try maybe a bit more of the classic hiding style gameplay than the chase one, but make sure to include 1 or 2 chases too, just not too many, since the game isn't really made for chases, for the monsters are generally faster, hence the chases must be short, or they'll catch up. Final note, but this is just a personal opinion, don't include parts where you have to go around monsters, unless you are using a blind suitor.
Overall, I enjoyed playing this story. There isn't an over use of "poofers" and there were times of real threat. However, you force the player to "RUN" allot toward the end which is just a personal thing that I'm not crazy about. I understand using it at the end of this story to create a sense of urgency to get out of the mansion, but I suggest using is sparingly in the future.
Maps were well designed. Items and secrets were reasonably hidden. An experienced player would feel at home in the map. A newer player wouldn't be completely lost.
One last thing. Add Auto-save points. My game crashed, and I had to start from the beginning because there were no auto-save points. There are plenty of opportunities to have them when the player moves to a different map. This annoyance lost you a point on my rating.
Not a bad custom story. Not great either, but you have allot of potential. Keep at it. I'll look out for more from you.