Hey there.
Just wanted to add this little mod so I have something more to show about myself.
List of things I did (First version changes only):
- Corrected magazine size
- Changed Shoot-Dodge movement
- Added quite a few new aliases / console commands
- Changed Health and BulletTime HUD icons
- Max is now more of a serious guy
- Higher jump when shoot-dodging
- Slower shoot-dodging
- Faster beretta shooting
- Faster M4 shooting
- Faster Desert Eagle shooting
- No Slow Mo Multiplier for Pump Shotgun
- Tip sound removed
- Evasive roll sound now better timed with the animation
On Death:
- Time freezes for a moment (TRW Style)
- Death Music was changed
Bullet Time:
- Lasts for 20 seconds when full
- Regenerates within two/three minutes, instead of non-regenerating
- Less Shoot-Dodge penalty
- Heartbeats are now 3 seconds from one another (dramatic effect)
- It is slower and has a blend time of one second
- White flash
- Widescreen
And I think that's all.
Try it, and tell me what you think.
PS: The mod is called Ammo because originally, it was a personal mod where I was only going to modify the magazine size, but I let myself go and started adding bigger changes.
I know I haven't pulled any updates in a while now, and that there are people watching this who are probably (or probably not) waiting for one, so here.
I have got my new PC and since then I've been getting back into modding for the engine. Thing is, I couldn't get the necessary motivation to get serious about starting on Ammo², and to be honest, next to nothing has been done for it. Really.
On the other hand, I've started something new for Max 1, and I know I'll see it finished, and I won't let it die.
What is it? You could say it's an FPS Mod, but I prefer to call it a sort of FPS Mod Engine. Now, I know what you're thinking: "There are thousands of FPS Mods out there!". And you're right, but this is different.
How?
Well, for one thing, it's not just camera placement. I'm editing and remaking a lot of animations to look good from a first person perspective (to avoid seeing the player's head in front of the camera, etc.) and also to fit the FPS style better. I'm making camera animations for things like dying, landing, etc., so this will be the first proper first person shooter mod for Max Payne, at least that I myself have seen. But that's not all. I'm calling it an engine because it will include a "moddable" subfolder where a lot of easy-to-edit files are included for new modders/interested people to tweak, edit, change. Granted, if you're experienced in the Max Payne modding scene you'll have a lot more freedom to do stuff but I'm trying to include as much content as I can. I've done a good amount of work by now and know it can and will be done. I'm hoping to see people make their own FPS Mods using this base, and am also hoping to make a contribution in general.
However, if there are any objections, or you would like me to continue (well, start actually) work on Ammo², please say so, and I'll see what I can do. I'll edit this post once I get your opinion. If there is a positive response to this or if no one says anything/I get little comments (which seems to be the case almost everytime, LOL) I'll, continue what I'm doing now and will put up a mod page for the FPS Engine. If people want me to do Ammo², that's what I'll do.
Waiting for your comments,
ALT_OhDude
EDIT: My prediction has come true and I'm putting up the page for the FPS Mod Engine now...
You'll find the link once it is approved.
EDIT2: The page is up at Moddb.com
What did I ever do to deserve this. An announcement on Ammo²'s development state.
Little news, to thank you, and to announce the coming of Ammo².
I guess this could be called an update... So hey, why not?
What's this? A sudden release? 1.4 fixes the crash to desktop when dropping empty guns and adds a few tweaks here and there.
Finally. 1.3 is OUT! Instructions, Changelogs, Notes: It's all included in the file. Check the description for an alternate download link and list of...
The new version, with it's most important feature - Staying prone. Check the readme for instructions and full changelogs. Also don't forget to check the...
This new version corrects a few old, annoying issues, as well as adds a bunch of new features. Details / Mediafire download below.
Young Max Payne was fixed! First level is now playable. Go get the new version! Pic by Mert-K.
Having an install that just had the realistic magazine / tube amounts would be cool. I haven't found any mods so far that do JUST that, or at least nothing has been popping up while I've been searching.
I'm sure your changes and revisions are cool, but I more or less would just like a vanilla experience with the aforementioned.
If you have the mod tools at hand, this is a change that's very easily implemented by editing data\database\shooting.h (look for *_CLIPSIZE and *_POCKETSIZE).
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My ideas ammo:
- Add Mobsters death animations for max than die at 3 animations (burning & shotgun. Deaths as lead pipe beretta, Ingram, Colt commando sniper)
- Add Voices death from Max Payne 2 to MP1
- Make mobsters avoids grenade when max throws grenade at them like max payne 2
- make max payne's health 150% than 60%
- add MP5 and ammo MP5 also, mobsters & agents can use it while kill them for need it
- add new control F to make 5 item as grenade & molotov as silver dark hud like max payne 2 again as blue hud than max grab grenade & molotov
Just do it for Ammo V1.5
I didn't understand all points, but:
- It's not possible to make enemies in MP1 react to grenades like in MP2; both games have different AI systems entirely and MP1's lacks that functionality
- It's been a while since I've played this, but Max's health didn't seem like a huge issue when I did. I think it's the default, vanilla value
- Adding new weapons is definitely possible, but giving them to enemies requires hex editing the game's levels and including them with the mod, which would seriously blow up the file size
- Adding new controls/actions is not possible in either MP1 or MP2
Where Ammo V1.5 mod
I have the file but uh, I haven't really tested it very thoroughly, so it's just sitting there sort of
best mod in max payne
Are you alive dude?
It's been a long time since you posted anything. How's your project going? And most importantly, how are you doing?