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15 comments by ACWDevelopmentTeam on Apr 9th, 2013

After long period of waiting, and almost complete roster change of the ACW Team, we bring you

3.5 Open Beta

of American Civil War: Brothers vs. Brothers

(crashy and buggy for now, we know, but we're fixing things every day,
to bring you the full and stable version soon)


Current build of 3.5 Open Beta supports Warpath map based ACW campaign only.
However, users who don't own Warpath can still play the custom battles with all the new units!

Also, remember this is a BETA of 3.5, so several features aren't working yet and the installation is not as smooth as the full 3.6 version will hopefully be.

In the current 3.5 beta, research is disabled, but we're hoping to implement it in 3.6 or 3.7.


Detailed install info and video here:

1) Empire: Total War (preferably with Warpath addon)
2) ACW Brothers vs. Brothers 3.4.1 version (3.4 patched to 3.4.1)
3) husserlTW's Subs Power

1) Install ACW 3.4 and 3.4.1 patch (install instructions for each in the Latest Downloads/file link/ Description info)
2) install husserlTW's Subs Power launcher
3) download the ZoR - Open Beta 3.5
4) unzip the ZoR - Open Beta 3.5
5) run setup.exe and follow installer's instructions
6) Do not forget to select ZoR in the launcher, to run 3.5 Beta

It's really not as scary as it may look. If you're having any trouble, head to our FORUM and we'll help you out there. PLEASE DON'T USE COMMENTS BELOW HERE FOR TECH SUPPORT QUESTIONS (ACW team will not be answering them, other people might)!

We do not have any release date for 3.6 yet. Not even an estimate. Please do not ask about a release date, because we honestly just don't know.

(promo video by naxzul666)

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3.5 Open Beta

3.5 Open Beta

Mar 12, 2013 Patch 152 comments

This is 3.5 Open Beta for American Civli war: Brothers vs. Brothers mod

ACW 3.4.1 Patch

ACW 3.4.1 Patch

Mar 4, 2013 Patch 38 comments

This is the latest patch for version 3.4 of ACW Brother vs. Brother mod for Empire Total War IMPORTANT: The mod WILL NOT run if you have ANY other mods...

ACW 3.4 Music Files

ACW 3.4 Music Files

Mar 4, 2013 Music 8 comments

This separate installer is used for installation of the ACW 3.4 Music Files that are needed to run the game.

ACW 3.4

ACW 3.4

Mar 4, 2013 Full Version 83 comments

This is the third edition of famous and well known American Civil War mod for Empire Total War game.

Post comment Comments  (70 - 80 of 619)
Maryyummy Aug 7 2014, 4:50pm says:

okay i am trying dwn load this and its kinda hard yes im a girl yes im blond hehehehe is there way tell me how do this in dme terms

+1 vote     reply to comment
EITY10 Aug 7 2014, 4:25pm says:

How to launch the mod lol?

+1 vote     reply to comment
ACWDevelopmentTeam Creator
ACWDevelopmentTeam Aug 7 2014, 5:20pm replied: +1 vote   reply to comment
wendellstrawder Aug 5 2014, 1:05pm says:

this mod will never die

+1 vote     reply to comment
wookiebanjo Aug 4 2014, 5:08pm says:

Keep up the good work looking forword to the new version=}.

+1 vote     reply to comment
ACWDevelopmentTeam Creator
ACWDevelopmentTeam Aug 4 2014, 6:44pm replied:

Thanks mate. :)

+1 vote   reply to comment
vef214 Aug 3 2014, 11:20pm says:

Pretty neat mod. But there are two things that kill it, everything is painfully slow, and it crashes constantly. The guns are so inaccurate I've had 24 artillery pieces shooting at 1 Confederate unit of 160 men bunched up walking across an open field, and they took 20 casualties before reaching my lines. That's 2 minutes of constant bombardment and 20 casualties from 24 guns. The infantry are even more inaccurate, I've marched a unit of 160 men up to the side of a unit occupied shooting something else. All 160 men fire together, and 10 casualties are caused. How is that even possible. On top of this, every unit becomes winded and exhausted so fast that it makes the previous issue even worse. And finally add on to the fact that your 45 minute boring battle will most likely crash at the end, you will tear your hair out. Once the oh and awe of the American Civil War setting wears off, you realize that this mod needs a lot of work. I forgot to mention also how much time the horses take to kill routing units. If you pretended to jog in place in slow motion, you would be moving as fast as the routing troops. It takes 48 horses almost 2 minutes to kill 68 routing men moving at a snails pace, without baby sitting. I'm not a fan of the 5 minute battles of Rome 2, but this is just insane. Nothing feels like it has weight or impact, and you quickly grow tired of seeing the two lines constantly fire at each other causing little to no casualties. A full volley of fire at 50 meters away from 160 men (who are somehow all shooting at the same time, even the guys at the very back) should not drop 10 men. That is my feedback, thanks for reading team I look forward to 3.6 or 3.7

+1 vote     reply to comment
ACWDevelopmentTeam Creator
ACWDevelopmentTeam Aug 4 2014, 7:44pm replied:

I think you have wrong expectations of this mod and should perhaps consider playing some other one, as we are definitely not going to tweak battle stats to fit your preferences. As for crashes, there are many tips on our forum on how to avoid battle crashes...

+1 vote   reply to comment
wendellstrawder Jul 31 2014, 9:14pm says:

hey i would like to help msg me on moddb

+1 vote     reply to comment
ACWDevelopmentTeam Creator
ACWDevelopmentTeam Aug 1 2014, 6:46am replied:

Wonderful, can you do any of this?

+1 vote   reply to comment
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