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Blog RSS Feed Report abuse Latest News: American Civil War: Brothers vs. Brothers v3.6 Open Beta

4 comments by ACWDevelopmentTeam on Dec 26th, 2014


After another long period of waiting and another almost complete roster change of the ACW Team, we bring you

3.6 Open Beta

of American Civil War: Brothers vs. Brothers

(Windows only, no Mac!)

3.6 Open Beta

Installation

Detailed install info here: Twcenter.net

Current build of 3.6 Open Beta supports Warpath map based ACW campaign only.
However, users who don't own Warpath can still play the custom battles and a limited RTI campaign with all the new units!

Also, remember this is a BETA of 3.6, so several features aren't working and the installation is not smooth. Unfortunately there is also a likely campaign crash present, but you can use older campaign files for a more stable build.

For all additional info, go to the forum: Twcenter.net

PLEASE DON'T USE COMMENTS BELOW HERE FOR TECH SUPPORT QUESTIONS. USE THE FORUM INSTEAD Twcenter.net

Reduce the chance of battle crashes by turning down your graphics settings and disabling Steam overlay.


(promo video by naxzul666)

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3.6 Open Beta

3.6 Open Beta

Dec 26, 2014 Patch 24 comments

These are the American Civil War: Brothers vs. Brothers 3.6 Open Beta manual install files

3.5 Open Beta

3.5 Open Beta

Mar 12, 2013 Patch 152 comments

This is 3.5 Open Beta for American Civli war: Brothers vs. Brothers mod

ACW 3.4.1 Patch

ACW 3.4.1 Patch

Mar 4, 2013 Patch 40 comments

This is the latest patch for version 3.4 of ACW Brother vs. Brother mod for Empire Total War IMPORTANT: The mod WILL NOT run if you have ANY other mods...

ACW 3.4 Music Files

ACW 3.4 Music Files

Mar 4, 2013 Music 8 comments

This separate installer is used for installation of the ACW 3.4 Music Files that are needed to run the game.

ACW 3.4

ACW 3.4

Mar 4, 2013 Full Version 93 comments

This is the third edition of famous and well known American Civil War mod for Empire Total War game.

Post comment Comments  (10 - 20 of 756)
burkestout1998
burkestout1998 Mar 18 2015, 7:44pm says:

Love this mod to death, but I do miss my red-legged Penn. zouaves and my blue and white stripped Louisiana zouaves. Waaah! *le cries* Anyway, what's up with the tribal music playing in the campaign and battles? This isn't a huge deal, but it's just unusual. I'm not good at modding games, so this is probably a stupid question to you: If I run the 3.4 music patcher, even though I'm currently using 3.6, will that fix the music? Thanks.

P.S., why did you get rid of the 72nd Penn. (I think thats the right regiment, the ones with the actual RED pantaloons) zouaves and the blue and white legged Louisiana zouaves? Those were some of my favorite units

+1 vote     reply to comment
ACWDevelopmentTeam Creator
ACWDevelopmentTeam Mar 19 2015, 9:13am replied:

We didn't get rid of any units, but added more. All you mention are still in campaign and quick battles. In quick battle make sure you choose "eastern" or "western" theatre, as not all units are (were) in both.
Music is borked. Install instructions clearly state so.
Quick fix available: Twcenter.net(download-link)

+1 vote   reply to comment
burkestout1998
burkestout1998 Mar 20 2015, 6:05pm replied:

Thanks so much! Anyway, I don't really know if this is possible, but you guys should put the famous rebel yell into the game. Find some sound files of the rebel yell, and make it play when a Confederate unit charges into melee or is marching really close to enemy units. Just a suggestion; would love to see it in the mod.

+1 vote     reply to comment
Teafromprivy
Teafromprivy Mar 21 2015, 11:02am replied:

And it will include rebel yells of course.

+1 vote     reply to comment
Teafromprivy
Teafromprivy Mar 21 2015, 11:01am replied:

Hi this is that same person who made the music fix. I have been working on drum and fife songs for the confederates and will make a new drum and fife mod for the union. Once I'm done with I will maybe make some voice mods for the confederates so you could be seeing that in the near future.

+1 vote     reply to comment
ACWDevelopmentTeam Creator
ACWDevelopmentTeam Mar 21 2015, 6:10am replied:

That'd be very nice, I agree...

+1 vote   reply to comment
ajjr1996
ajjr1996 Mar 15 2015, 1:30am says:

Are you guys going to alter the sounds of small arms depending on what they are. It is clear that repeaters sound very different from a musket, so will repeaters ever have new sound sets?

+1 vote     reply to comment
ACWDevelopmentTeam Creator
ACWDevelopmentTeam Mar 15 2015, 10:21am replied:

That'd be very nice, I agree...

+1 vote   reply to comment
Guest
Guest Mar 13 2015, 10:48pm says:

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ACWDevelopmentTeam Creator
ACWDevelopmentTeam Mar 14 2015, 6:33am replied: +1 vote   reply to comment
ItalianStud
ItalianStud Mar 12 2015, 1:37pm says:

Do you guys have an ETA on a stable/final version for this mod. Nearly conquered CSA, only 2 regions, Midwest Texas and Louisiana then crashed at turn 106. Love this mod but campaign crashes makes me unable to complete a full play through.

+1 vote     reply to comment
ACWDevelopmentTeam Creator
ACWDevelopmentTeam Mar 13 2015, 6:58am replied:

Turn 106 is a very good run. You should feel lucky. :)
No idea if this bug will ever be fixed. No programmer/coder joined us who could find and fix it.

+1 vote   reply to comment
ItalianStud
ItalianStud Mar 13 2015, 8:25am replied:

Alright. The only way to slow the crashing down is to make 20 saves a turn behind each one. Then use diplomatic situations to find the bug. The only way I could play was to make peace with the CSA but that's not fun considering the mod.

+1 vote     reply to comment
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