Whether you would like to be Amazons with their swift mobile force, or Romans with long range artillery and minefields, or assume command of a long lost civilization, the Far East Celt, and learn how to deploy their terrifying linked-armor-cavalry, the latest Amazons: Total War brings you back to the ancient world, where many hidden surprises await you.

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WARNING : MATURE PLAYERS ONLY
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This mod contains some female nudity in the depiction of conflicts in antiquity, so if there is any reason the law of your locality prohibits you from viewing such content (for example, if you are under the age of 18 in most areas), please do not access the download.
By either downloading or installing this mod's compressed file, the user who performed the download/installation acknowledges that he (or she) is legal to view such content and he or she is solely responsible for the use as well as the consequences of the use of this mod. 
Keeping the aforementioned prerequisite in mind, Please do not pass along or forward link to the download file without this warning be shown. 
And while playing multi-player online, please be mindful of the opponent's age or sensitivity, as each player is solely responsible for the unit he or she selected to play. 

 
Amazons:Total War - Recalesced is an RTW/BI game based mod allowing the player to explore ancient battlefield using modern military concepts. These concepts are:
- Mobility and Stand-off Weapon capability using women cavalry.
- Area Denial "Minefield" using field engineering units. 
- Long Range Mobile Artillery.
- Wagon Warfare to allow German Panzer like armor combat.
Guerrilla 
Warfare, allowing agents to infiltrate into enemy territory to raise army deep behind enemy line.
- Linked Armor-Clad Cavalry which was the dominating cavalry formation in Eurasia for centuries.
  First time ever on any video game.
- Terrifying Super-heating Incendiary Munitions known as the Thermite weapons.

Other Major Features
1. Extended campaign map, now including Eurasia and Northern India.
2. Quest based game playing. Player must fulfill faction specific mission to advance to higher level.
3. Breath taking scenery using custom RS II battlemap.
4. Because ancient horses are mostly 12 hands tall (48 inches, or 120cm), this mod allows a great deal of women equestrian units to fully explore mobility issue on the battlefield.
5. Balanced Unit Modeling (or. B.U.M.):Unit's recruitment infrastructure, cost, appearance, and capability must have direct relationship. 

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Ptolemaic Meroitic Guard vs. Amazons part 3 Ptolemaic Meroitic Guard vs. Amazons part 3 Ptolemaic Meroitic Guard vs. Amazons part 3
Blog RSS Feed Report abuse Latest News: Amazons: Total War 7.0E Released

1 comment by ParthianShot on May 3rd, 2013

This 18+ only game modification enables the players to revisit the ancient battlefield in terms of dimensionality never seen before. The player can be one of the Amazon factions with their swift mobile forces, or the Romans with long range artillery and minefields, or assume command of a long lost civilization, the Far East Celt, and learn how to deploy their terrifying linked-armor-cavalry, the latest Amazons: Total War brings you back to the ancient world full of surprises.

Fig 1-Amazon Ax Peltast Light Infantry

Instead of another me-too hoplite and legionnaire game, the Amazons Total War mod strives to bring the players the ability to explore many modern or exotic military concepts on the battlefield of antiquity. Such as

1. Mobile warfare with stand-off capability.
2. Area denial weapons such as minefield, a first in the Rome:Total War modifications.
3. Long Range Mobile Artillery, allowing fire support, counter-battery, rolling barrage and other modern battlefield operations.
4. Wagon Warfare rendering combat similar to WWII's tank units.
5. Guerrilla Warfare, allows Amazon agents to infiltrate into enemy territory and raise her own faction's army deep behind the enemy line. Another First on a Total War modifications.
6. With the long lost civilization called the Far East Celt, player can explore the use of Linked Armor Cavalry, a dominating cavalry formation in Eurasia for centuries. Another First in any video game.

All the details of game are based on meticulous anthropological studies, many of the theses were long lost in history (as in His-Story), but were probably close to reality at one time or another. 

The 7.0 Amazons Total War features

1. New Linked Armor-Clad Cavalry animations
2. New Suebii (German) Quest
3. New Roman Elephant troop
4. New animations
5. game re-configuration make recruitment and combat more balanced
6. corrections of animation problems of previous releases.
7. New adjusted strategy 
8. More challenging renegade and rebels.


Fig 2 - Amazon General Bodyguard watching enemy advance


Fig 3 - Amazon Night March
amazons-totalwar-70E
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Amazons: Total War - Recalesced 7.0D w/patch

Amazons: Total War - Recalesced 7.0D w/patch

May 14, 2013 Full Version 0 comments

This is the 3rd release of 7.0 series. This file is mod-foldered and it uses 7z based compression. Actual space un-compressed is about 884MB. Please read...

Amazons: Total War - Recalesced 7.0E

Amazons: Total War - Recalesced 7.0E

May 3, 2013 Full Version 3 comments

This is the 4th non-beta release. This file is mod-foldered and it uses 7z based compression. Actual space un-compressed is about 884MB. Please read the...

Amazons: Total War - Recalesced 7.0C

Amazons: Total War - Recalesced 7.0C

Feb 27, 2013 Full Version 5 comments

This is the second non-beta release. This file is mod-foldered and it uses 7z based compression. Actual space un-compressed is about 884MB. Please read...

Amazons: Total War - Recalesced 7.0A/B

Amazons: Total War - Recalesced 7.0A/B

Feb 2, 2013 Full Version 6 comments

This is the first non-beta release. This file is mod-foldered and it uses 7z based compression. Actual space un-compressed is about 891MB. Please read...

Amazons: Total War - Recalesced 7.0beta

Amazons: Total War - Recalesced 7.0beta

Jan 7, 2013 Full Version 4 comments

First Release of Amazons Total War - Recalesced mod.

Post comment Comments  (20 - 29 of 29)
Balgeron
Balgeron Mar 4 2013, 9:56am says:

*continuing*
Finally two questions -

Will other factions get some more updates like Far East Celts did? (Like Germans are now called something Sueti or something like that, not sure if they have anything new yet)

And how do commanders/aristocracy get the 'Hate' or 'Despise' faction. Like 'Hate Greeks' or 'Despise Amazons'.

BTW, balance is very good in this last update (7.0c, Thrace actually manage to own Amazonia, and now is kicking into Egypt. And Macedonia owned Greece in like 4-5 years (16-20 turns))

+1 vote     reply to comment
Balgeron
Balgeron Mar 4 2013, 9:53am says:

Hi, again. I haven't manage to reproduce the enemy faction imminent victory yet, but i given try to Far East Celts and found a lots of strange things -

This units(cost/upkeep) - Celtic Infantry (1600/190), Celt Peasants (600/100), Far East Celt Slingers (720/170),Far East Celt Peltats (880/130), Celtic Cavalery (1800), Far East Celtic Nobles (2200) - has too huge cost for what they do. You can get so much better units much cheaper and with pathetic low upkeep compare to them (especially Cavalery, Nobles and Infantry are ridicules in this). Also all of this units, (+ Celtic Swordman) are missing unit portrait in unit description - all of them has generic peasant or something instead, while units with similar icons are on Western Celts side or Germans, they still have their own portraits for descriptions so this is just for Far East Celts.

Western Celts(not sure about other factions yet) Barbarian Chariots run over and knockdown own troops - is this intended?

For Far East Celts, the Lugh shrine upgrade, in description says it allows Woad Warriors, but i could never built Woad Warriors as Far East Celts (Aren't the Woad something derived from Odin??? What's this with Lugh?)

During campaign, a city south of Spain - Tingi joined me out of the blue, without me doing anything, this was a scripted event or i did something to trigger it? (Haven't had any contact with Lybian Amazons before who owned it, and then owned me instead as i couldn't defend a single city surrounded by them on the other side of the world)

+1 vote     reply to comment
ParthianShot
ParthianShot Feb 21 2013, 3:58pm says:

No Problem at all!

You have the correct software but you need to activate the BI mode. BI stands for Barbarian Invasion. The error you are getting is because the software started running in Rome Total War mode which does not recognise many advanced features in BI.

Again, it would really help if you can review the installation section of the readme folder. Or go to the home page of this mod project and post questions there.

+1 vote     reply to comment
Guest
Guest Feb 20 2013, 11:26am says:

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ParthianShot
ParthianShot Feb 20 2013, 2:55pm replied:

You need Rome Total War with Barbarian Invasion (rev 1.6), or its features (such as horde) will not work.

There is detail description in the readme folder. I would suggest that the document be review thoroughly first before installation or start of game.

GL

+1 vote     reply to comment
Guest
Guest Feb 21 2013, 8:05am replied:

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ParthianShot
ParthianShot Feb 18 2013, 11:41am says:

It is so good to see you here, Balgeron!

Thyssa is actually quite playable, if

1. you are willing to make Thyssa to go horde, then they will have their own wagons.
2. or if you are willing violate neighbor's neutrality to raise advanced units

BTW, the wagon is the equivalent of tank, and there should not be any surprise at how difficult to deal with these units with only entry level infantry, archers, and light cavalry units. there is a complete description (albeit in TWC forum which you can not access from work) on how to deal with wagons.

However, the linked armor-clad cavalry is quite different matter, LAC looks like wagon units without wagons, (i.e. just a team of horses with driver and guard with the horses but no wagons.) The only effective way to deal with LAC (or LACC) is to obtain thermite weapons.

On war-wagons, without advanced units, archers firing fire-arrows can still destroy them, but the opponent of the war-wagon will get wiped out unless there are phalanx units which the Thyssa don't have.

+2 votes     reply to comment
Balgeron
Balgeron Feb 19 2013, 5:09am replied:

Ok, ill give it a try again.

And BTW - thanks for putting Ares shrine in for Amazonia ;-) with 7.0. I haven't notice that till now.

+1 vote     reply to comment
Balgeron
Balgeron Feb 18 2013, 9:54am says:

I had to post here, since i can't access TW center from work computer. The Thyssia is unplayable - period. There is no way for them to defend against Far East Celts (they even ignore Selecusia and going straight for you right at the beginning). The main problem is unit called WAR WAGON - Thyssia has absolutely no unit that can even harm this thing, let alone killed it. (and NO, the spearmen doesn't work at all, they don't even kill one, just get run down like everything else).

I had like 300 units army, against but one squad of the War wagons, and they couldn't even killed one of them, the wagons, even when controlled by stupidiest CPU player just run around shooting, sometimes they charge and instantly wipe the whole squads - while not taking any damage from neither spearman, nor any of the horse archer units.

+1 vote     reply to comment
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Released Jan 7, 2013
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Highest Rated (3 agree) 10/10

Best mod for Rome Total War ever.

Mar 12 2013, 4:42am by Balgeron

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