Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.

Homepage(thanks for hosting!):


We needs your help! Who we have:
ravagecn (Project leader)
shekdog (Project manager)
GeeraZewl (Artist)
Keksz (Artist)

Who we need:
AI Script Writer
Conceptual Arist
and basically people with skills in every other areas of modding...

How to apply:
Either PM/send an email to Ravage or Shekdog, or post a thread at our Revora forum.

Ravage's email:
Shekdog's email:

Lastly, please post any suggestions or problems you've encountered at our Revora forum, because Moddb's commenting function isn't very convenient to do this.


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AA missile upgrade AA missile upgrade AA missile upgrade
Blog RSS Feed Post news Report abuse Latest News: Teaser Update

5 comments by shekdog on Dec 10th, 2013

Hi all,

It's near the end of the year, and although due to tight schedule we didn't go for MOTY this year, we are still planning to release 0.5 around Christmas, so here's a preview of what's coming up!

First up, there're the new units: M404 ECM Vehicle and M247 Sergeant York anit-air vehicle. The ECM vehicle can reveal enemy units and structure using active abilities, which will be a new game feature debuting in 0.5, while Sergeant York is adapted at dealing with enemy air threats and can receive the new AA missiles upgrade, which can also benefits the VADs defensive turrets.

ECM Vehicle revealing enemy units:

ECM Vehicle ability
ECM Vehicle ability

VADs and M247 with and without missile upgrade:

AA missile upgrade
AA missile upgrade

M247 firing its missle,

AA missile upgrade

And there are some new tweaks being done as well, such as the FV-12, which now receives speed and health boosts when fitted with AA missiles, along with a few other things for you to find out. So stay tuned for the next release!


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Alternate Warfare v0.4

Alternate Warfare v0.4

Dec 12, 2012 Demo 10 comments

After much hard work, we finally presents you this fresh holiday update, packing a new UI, M103 artillery, Recon Squad, Maintainence Yard and more in...

AlternateWarfare v0.3

AlternateWarfare v0.3

Dec 4, 2011 Demo 11 comments

* New units: - M800T Infantry Fighting Vehicle - Expansion Vehicle and more!

AlternateWarfare v0.21

AlternateWarfare v0.21

Sep 12, 2011 Patch 5 comments

Fixs in V0.21: - Fixed the problem of Mod not affect while using low-detail models setting - Fixed the problem of not showing words on some language setting...

AlternateWarfare v0.20

AlternateWarfare v0.20

Sep 9, 2011 Demo 12 comments

New structures: - Vehicle Transportation Pad - Air Field New vehicles: - XR-311 Scout Vehicle - MBT-70 Main Battle Tank New aircraft: - AH-56 Cheyenne...

General Point System in C&C3

General Point System in C&C3

Dec 24, 2008 Demo 3 comments

General Point System came out in C&C:Generals at first time, and then used in BFME and RedAlert3. it is regrettable that it were not used in C&C3...

Post comment Comments  (300 - 310 of 326)
iasaun Feb 15 2009 says:

Ok when i lunch the mod for some ression i play GDI and click the support tab but nothing u say should be there apprese and ideas?

+1 vote     reply to comment
ravagecn Creator
ravagecn Feb 15 2009 replied:

sorry forget to update it! please download the new ges0_2.rar.

+1 vote   reply to comment
iasaun Feb 15 2009 replied:

Where? Link would be nice

+1 vote     reply to comment
ravagecn Creator
ravagecn Feb 15 2009 replied:

the moddb download is currently awaiting can aslo try this link:

+1 vote   reply to comment
iasaun Feb 15 2009 replied:

ok ty man Mod looks great keep up the work

+1 vote     reply to comment
dasppferd Feb 14 2009 says:

I thoueght this mod dosn´t need much time to run dead,but I was wrong

+1 vote     reply to comment
Lucífer Feb 14 2009 says:

be possible to change the decal it leaves behind?

+1 vote     reply to comment
ravagecn Creator
ravagecn Feb 14 2009 replied:

you mean the the infantry squads' decal? it's for showing what current weapon they have.

+1 vote   reply to comment
cHr0n0sPh3r3 Feb 14 2009 says:

That nuke was awesome

+1 vote     reply to comment
piper647 Feb 13 2009 says:

Tracking ;)

+1 vote     reply to comment
Ribster80 Feb 13 2009 says:

That is an update i like , the waiting had payed out,...

but one question, that DIVAT THing , how Much Polys it had 3200 ?

Some one told me a time ago, 2000 for max...

3200 poly for Raw Mesh , or including the anibones, aso.?

Greetz Ribot1980

+1 vote     reply to comment
ravagecn Creator
ravagecn Feb 14 2009 replied:

3400 polys for the raw mesh(without muzzle object,etc). not a problem for today's PC.

+1 vote   reply to comment
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Official Page
Release Date
Released Sep 2011
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109 votes submitted.

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Highest Rated (4 agree) 8/10

This mod for what stage it is currently at is absolutly amazing, it uses realistic warfair and it fits into the game engine brilliently, it still has quite a bit of work to go but it isnt even 1.0 yet, although i must say i have high expectations for this mod as it is already starting to look good and it isnt even close to being finnished, so good work

Nov 19 2011 by [ITM]hammie

Real Time Strategy
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1 year ago
875 members