Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.

Homepage(thanks Revora.net for hosting!):
Altwar.cncguild.net

Forum:
Forums.revora.net

We needs your help! Who we have: 
 ravagecn  (Project leader)
 shekdog   (Project manager)
 GeeraZewl (Artist)
 Keksz     (Artist)

Who we need: 
 Modeller
 Texturer
 AI Script Writer
 Conceptual Arist
 Mapper
 Coder
 and basically people with skills in every other areas of modding...

How to apply:
 Either PM/send an email to Ravage or Shekdog, or post a thread at our Revora forum.
 
 Ravage's email: ravagecn@gmail.com
 Shekdog's email: jshek1990@yahoo.com.au

Lastly, please post any suggestions or problems you've encountered at our Revora forum, because Moddb's commenting function isn't very convenient to do this.


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Image RSS Feed Latest Screens
AA missile upgrade AA missile upgrade AA missile upgrade
Blog RSS Feed Report abuse Latest News: Teaser Update

5 comments by shekdog on Dec 10th, 2013

Hi all,

It's near the end of the year, and although due to tight schedule we didn't go for MOTY this year, we are still planning to release 0.5 around Christmas, so here's a preview of what's coming up!

First up, there're the new units: M404 ECM Vehicle and M247 Sergeant York anit-air vehicle. The ECM vehicle can reveal enemy units and structure using active abilities, which will be a new game feature debuting in 0.5, while Sergeant York is adapted at dealing with enemy air threats and can receive the new AA missiles upgrade, which can also benefits the VADs defensive turrets.

ECM Vehicle revealing enemy units:

ECM Vehicle ability
ECM Vehicle ability

VADs and M247 with and without missile upgrade:

AA missile upgrade
AA missile upgrade

M247 firing its missle,

AA missile upgrade

And there are some new tweaks being done as well, such as the FV-12, which now receives speed and health boosts when fitted with AA missiles, along with a few other things for you to find out. So stay tuned for the next release!

Shekdog

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Alternate Warfare v0.4

Alternate Warfare v0.4

Dec 12, 2012 Demo 9 comments

After much hard work, we finally presents you this fresh holiday update, packing a new UI, M103 artillery, Recon Squad, Maintainence Yard and more in...

AlternateWarfare v0.3

AlternateWarfare v0.3

Dec 4, 2011 Demo 11 comments

* New units: - M800T Infantry Fighting Vehicle - Expansion Vehicle and more!

AlternateWarfare v0.21

AlternateWarfare v0.21

Sep 12, 2011 Patch 7 comments

Fixs in V0.21: - Fixed the problem of Mod not affect while using low-detail models setting - Fixed the problem of not showing words on some language setting...

AlternateWarfare v0.20

AlternateWarfare v0.20

Sep 9, 2011 Demo 12 comments

New structures: - Vehicle Transportation Pad - Air Field New vehicles: - XR-311 Scout Vehicle - MBT-70 Main Battle Tank New aircraft: - AH-56 Cheyenne...

General Point System in C&C3

General Point System in C&C3

Dec 24, 2008 Demo 3 comments

General Point System came out in C&C:Generals at first time, and then used in BFME and RedAlert3. it is regrettable that it were not used in C&C3...

Post comment Comments  (290 - 300 of 329)
Raketa
Raketa Jun 6 2009, 10:04am says:

Nice work, but why all soviet vehicles have different cammo sheems?

+1 vote     reply to comment
gpm
gpm Jun 6 2009, 9:48am says:

How will be the resource collection system??

+1 vote     reply to comment
ravagecn
ravagecn Jun 6 2009, 10:04am replied:

more like the Generals plus WH40K. there are resource points on the map, you build supply units to collect resources, also you can build outpost/guardtower on the point to protect it and/or increase the resource incoming rate.

+1 vote     reply to comment
iasaun
iasaun Jun 4 2009, 3:30pm says:

When do we expect a new update soon? Patch wise?

+1 vote     reply to comment
.illogical
.illogical Apr 21 2009, 12:11pm says:

that nuke is hot. just like the look of this mod

+1 vote     reply to comment
MiniNinja
MiniNinja Apr 17 2009, 8:11am says:

Nice! but when is the mod out!! i really want it!

+1 vote     reply to comment
billy9876
billy9876 Apr 14 2009, 10:19pm says:

looks alot like cnc fallout! nice nuke as well!!!!

+1 vote     reply to comment
mgs2
mgs2 Mar 29 2009, 9:33pm says:

how do u use the General Point System

+1 vote     reply to comment
ravagecn
ravagecn Apr 1 2009, 9:42am replied:

what kind of "i can't use it"?

+1 vote     reply to comment
ravagecn
ravagecn Apr 1 2009, 9:43am replied:

because they're just small jeeps :)

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
Platform
Windows
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Official Page
Altwar.cncguild.net
Release Date
Released Sep 8, 2011
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9.1

108 votes submitted.

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Highest Rated (4 agree) 8/10

This mod for what stage it is currently at is absolutly amazing, it uses realistic warfair and it fits into the game engine brilliently, it still has quite a bit of work to go but it isnt even 1.0 yet, although i must say i have high expectations for this mod as it is already starting to look good and it isnt even close to being finnished, so good work

Nov 19 2011, 6:40pm by [ITM]hammie

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Real Time Strategy
Theme
War
Players
Single & Multiplayer
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957 of 21,415
Last Update
4 months ago
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857 members
Files
5
News
30
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23