Alternate Warfare v0.4
Dec 12, 2012 Demo 8 commentsAfter much hard work, we finally presents you this fresh holiday update, packing a new UI, M103 artillery, Recon Squad, Maintainence Yard and more in...
Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.
Homepage(thanks Revora.net for hosting!):
Altwar.cncguild.net
Forum:
Forums.revora.net
We needs your help! Who we have:
ravagecn (Project leader)
shekdog (Project manager)
GeeraZewl (Artist)
Keksz (Artist)
Who we need:
Modeller
Texturer
AI Script Writer
Conceptual Arist
Mapper
Coder
and basically people with skills in every other areas of modding...
How to apply:
Either PM/send an email to Ravage or Shekdog, or post a thread at our Revora forum.
Ravage's email: ravagecn@gmail.com
Shekdog's email: jshek1990@yahoo.com.au
.
3 comments by shekdog on Dec 12th, 2012
Hi troops,
After a year of hard work, we now presents you the latest update with all the goodies we mentioned in the last post. We'll also be updating the unit profile page on our Revora homepage shortly afterwards, so feel free to drop in and have a look.
Note that the Moddb upload is still awarding authorisation, but you can get the early package from our homepage: Altwar.cncguild.net
Finally, thanks for all of your supports throughout the year, we hope you'll enjoy this new update, and will now humbly retreat to prepare for a full comeback next year.
Have a Merry Christmas
Alternate Warfare Dev Team
After much hard work, we finally presents you this fresh holiday update, packing a new UI, M103 artillery, Recon Squad, Maintainence Yard and more in...
* New units: - M800T Infantry Fighting Vehicle - Expansion Vehicle and more!
Fixs in V0.21: - Fixed the problem of Mod not affect while using low-detail models setting - Fixed the problem of not showing words on some language setting...
New structures: - Vehicle Transportation Pad - Air Field New vehicles: - XR-311 Scout Vehicle - MBT-70 Main Battle Tank New aircraft: - AH-56 Cheyenne...
General Point System came out in C&C:Generals at first time, and then used in BFME and RedAlert3. it is regrettable that it were not used in C&C3...
Highest Rated (3 agree) 8/10
This mod for what stage it is currently at is absolutly amazing, it uses realistic warfair and it fits into the game engine brilliently, it still has quite a bit of work to go but it isnt even 1.0 yet, although i must say i have high expectations for this mod as it is already starting to look good and it isnt even close to being finnished, so good work
Nov 19 2011, 6:40pm by [ITM]hammie
nice mod. on the video the units that come out the factory seem a bit small.is that how its suppose to be?also cant wait for the next realese to come out.
because they're just small jeeps :)
Ok when i lunch the mod for some ression i play GDI and click the support tab but nothing u say should be there apprese and ideas?
sorry forget to update it! please download the new ges0_2.rar.
Where? Link would be nice
the moddb download is currently awaiting authorisation.you can aslo try this link:
Fileupper.com
ok ty man Mod looks great keep up the work
I thoueght this mod dosn´t need much time to run dead,but I was wrong
be possible to change the decal it leaves behind?
you mean the the infantry squads' decal? it's for showing what current weapon they have.