This mod, formally Violet Alliance, enhances the original game by unlocking, changing, and adding. Enjoy. :^)

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0 comments by Larry-3 on Dec 9th, 2014

I do not know when I will be releasing another patch or update, but when I do it will most likely be next year. Also I have not got around to finishing all Galactic Conquest modes. The top five are finished. "Equal Footing" is finished, "Empire at War" is also finished. "Galactic Conquest" is only 1/3rd of the way finished. If anyone has any question about Alliance at War feel free to ask. Remember I welcome all feed back -- good or bad.

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Alliance at War (November 2014 update/Zipped)

Alliance at War (November 2014 update/Zipped)

Nov 29, 2014 Full Version 1 comment

The next version for Alliance at War, the November 2014 update. This download is in a zipped folder. I take no credit for any extra models used in my...

Alliance at War (November 2014 update)

Alliance at War (November 2014 update)

Nov 27, 2014 Full Version 1 comment

The next version for Alliance at War, the November 2014 update. This update is my way of wishing fellow players out there a Happy Thanksgiving. I take...

Post comment Comments  (60 - 70 of 505)
iamtheman
iamtheman Jan 10 2014, 6:13pm says:

man look awesome and GÁY

0 votes     reply to comment
Larry-3 Creator
Larry-3 Jan 10 2014, 6:53pm replied:

Gay?

+1 vote   reply to comment
Guest
Guest Jan 10 2014, 9:12am says:

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Larry-3 Creator
Larry-3 Jan 10 2014, 6:47pm replied:

You do not like seeing to monster ships go at it?

+1 vote   reply to comment
SlavaG
SlavaG Jan 10 2014, 5:06am says:

Сам мод и задумка радует. В отношении космоса: неплохо было бы разнообразить репертуар и увеличить число модулей у кораблей, будь то "Акклиматор" или дредноут. В большинстве модов модулей (турелей, лазеров, турболазеров, тяжёлый лазеров и турболазеров, легких лазеров и турболазеров примерно в 2 раза больше на кораблях вроде "Акклиматора", "Виктории", "Венатор", "Империал", "МК80" "Небулон Б" и т.д.

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Jan 10 2014, 6:47pm replied:

Hmm... are you asking me about hardpoints? I never learned Russian, my apologizes.

+1 vote   reply to comment
cmgran6
cmgran6 Nov 30 2013, 9:41am says:

My cpu is a quad core with a 3.2 ghz and my core clock on my gpu is 1900,its overclocked...

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Nov 30 2013, 11:44am replied:

I wish I had a quad core. But your PC should be working fine. It's most likely your graphics.

+1 vote   reply to comment
spaceship_2012
spaceship_2012 Nov 30 2013, 7:08am says:

The mod has a lot of potential, with a lot of cool unique ideas.
But there is a lot of work left until this mod will be finished.
;)
Or do you want to keep the ships as they are?

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Nov 30 2013, 11:45am replied:

I know, I have a long way to go. What's wrong with the ship sizes?

+1 vote   reply to comment
spaceship_2012
spaceship_2012 Nov 30 2013, 3:35pm replied:

First they are too big. They do not have their
fighter bays they should have, they are simply the same
as in the original game, at least a few changes should
always be made in a mod. If you look at the models, you
will see weaponry bones surrounding the spots with the
ship parts that get added by HardPoints and fly away as
death breakoffs.
Go to the very last side of Mod DB FOC Mod list and look
at the Star Wars: Galaxy at War Mod, there you will see
how additional HardPoints are added. This makes the ships
appear stronger, and if every ship has more of them it is
still balanced.

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Nov 30 2013, 3:55pm replied:

What ships are missing their fighter bay?

+1 vote   reply to comment
spaceship_2012
spaceship_2012 Dec 1 2013, 9:29am replied:

For example Home One, Nebulon B, ?Mon Calamari Cruiser?,
they all should have one if you want to keep it Canon.

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Dec 1 2013, 2:53pm replied:

If I come across a good texture that shows a fighter bay for the Home One then I will add it. I don't believe the Nebulon-B has a fighter bay but I could take a look at episode V and VI, and I'll check Wookieepedia, too. And Which Calamari cruiser are you talking about? The MC40a, MC80, and MC80a already poses a launch bay. The MC30c is not suppose to have one.

+1 vote   reply to comment
spaceship_2012
spaceship_2012 Dec 2 2013, 6:56am replied:

MC80b Liberty class.
And the Nebulon B carries up to 1 full squadron of fighters.

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Dec 2 2013, 12:41pm replied:

I never added the MC80b, and I did some extra research on the Nebulon-B. It can carry a few starfighters, but I can't locate the hanger. I did read somewhere on Wookieepedia that it could carry ships on racks but I wouldn't know how to code that in.

+1 vote   reply to comment
Camo7
Camo7 Dec 6 2013, 1:53am replied:

I got a little lost in the comment tree... but If you are still wondering how to handle ships like the Nebulon B's fighter system, try adding a hanger hardpoint to the ship but make it non-targetable. That way the fighters are still deployed, but there is no "hanger" shown.

+1 vote     reply to comment
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Guest Nov 30 2013, 12:12pm replied:

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Larry-3
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Released Mar 3, 2012
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Highest Rated (4 agree) 10/10

Great Mod some new planets and vechicals changed sizes of stuff different to make it more accurate music etc and of cause Violet alliance i can see you becoming a professional modder keep up the good work Larry! 10/10 :)

Jun 22 2012, 2:50am by Bisszy4ever

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