This mod, formally Violet Alliance, enhances the original game by unlocking, changing, and adding. Enjoy. :^)

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0 comments by Larry-3 on Oct 18th, 2014

I have been tweaking a few things sense the September 2014 update. I am going to upload another updated version in December... if I can. I have had some request to add a few more planets and units. I will add more planets, I promise. As for units. Well I did want to add a Hailfire Droid and Dwarf Spider droid, but I do not have any models to use. If you know a modder who is okay with me using theirs then let me know, and if they are good I will.

If you have any questions, suggestions, or if you just have an idea feel free to let me know as always.

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Alliance at War (September 2014 update)

Alliance at War (September 2014 update)

Sep 5, 2014 Full Version 5 comments

The next version for Alliance at War, the august 2014 update. I take no credit for any extra models used in Alliance at War.

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spaceship_2012
spaceship_2012 Nov 30 2013, 7:08am says:

The mod has a lot of potential, with a lot of cool unique ideas.
But there is a lot of work left until this mod will be finished.
;)
Or do you want to keep the ships as they are?

+1 vote     reply to comment
Larry-3
Larry-3 Nov 30 2013, 11:45am replied:

I know, I have a long way to go. What's wrong with the ship sizes?

+1 vote     reply to comment
spaceship_2012
spaceship_2012 Nov 30 2013, 3:35pm replied:

First they are too big. They do not have their
fighter bays they should have, they are simply the same
as in the original game, at least a few changes should
always be made in a mod. If you look at the models, you
will see weaponry bones surrounding the spots with the
ship parts that get added by HardPoints and fly away as
death breakoffs.
Go to the very last side of Mod DB FOC Mod list and look
at the Star Wars: Galaxy at War Mod, there you will see
how additional HardPoints are added. This makes the ships
appear stronger, and if every ship has more of them it is
still balanced.

+1 vote     reply to comment
Larry-3
Larry-3 Nov 30 2013, 3:55pm replied:

What ships are missing their fighter bay?

+1 vote     reply to comment
spaceship_2012
spaceship_2012 Dec 1 2013, 9:29am replied:

For example Home One, Nebulon B, ?Mon Calamari Cruiser?,
they all should have one if you want to keep it Canon.

+1 vote     reply to comment
Larry-3
Larry-3 Dec 1 2013, 2:53pm replied:

If I come across a good texture that shows a fighter bay for the Home One then I will add it. I don't believe the Nebulon-B has a fighter bay but I could take a look at episode V and VI, and I'll check Wookieepedia, too. And Which Calamari cruiser are you talking about? The MC40a, MC80, and MC80a already poses a launch bay. The MC30c is not suppose to have one.

+1 vote     reply to comment
spaceship_2012
spaceship_2012 Dec 2 2013, 6:56am replied:

MC80b Liberty class.
And the Nebulon B carries up to 1 full squadron of fighters.

+1 vote     reply to comment
Larry-3
Larry-3 Dec 2 2013, 12:41pm replied:

I never added the MC80b, and I did some extra research on the Nebulon-B. It can carry a few starfighters, but I can't locate the hanger. I did read somewhere on Wookieepedia that it could carry ships on racks but I wouldn't know how to code that in.

+1 vote     reply to comment
Guest
Guest Nov 30 2013, 12:12pm replied:

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Larry-3
Larry-3 Nov 29 2013, 10:37pm replied:

How much ghz does your PC core clock in? Is it a duel or quad core? and how high do you have your shaders set to?

+1 vote     reply to comment
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Larry-3
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Release Date
Released Mar 3, 2012
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Highest Rated (4 agree) 10/10

Great Mod some new planets and vechicals changed sizes of stuff different to make it more accurate music etc and of cause Violet alliance i can see you becoming a professional modder keep up the good work Larry! 10/10 :)

Jun 22 2012, 2:50am by Bisszy4ever

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