This mod, formally Violet Alliance, enhances the original game by unlocking, changing, and adding. Enjoy. :^)

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0 comments by Larry-3 on Dec 9th, 2014

I do not know when I will be releasing another patch or update, but when I do it will most likely be next year. Also I have not got around to finishing all Galactic Conquest modes. The top five are finished. "Equal Footing" is finished, "Empire at War" is also finished. "Galactic Conquest" is only 1/3rd of the way finished. If anyone has any question about Alliance at War feel free to ask. Remember I welcome all feed back -- good or bad.

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Alliance at War (November 2014 update/Zipped)

Alliance at War (November 2014 update/Zipped)

Nov 29, 2014 Full Version 2 comments

The next version for Alliance at War, the November 2014 update. This download is in a zipped folder. I take no credit for any extra models used in my...

Alliance at War (November 2014 update)

Alliance at War (November 2014 update)

Nov 27, 2014 Full Version 1 comment

The next version for Alliance at War, the November 2014 update. This update is my way of wishing fellow players out there a Happy Thanksgiving. I take...

Post comment Comments  (440 - 450 of 525)
Bisszy4ever
Bisszy4ever Jul 3 2012, 7:07pm says:

Hey Larry nice gone up 0.2 now 5.9 and what about the victory I-Class Star Destroyer its stronger then the Venator and has missile launchers just a suggestion :).

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Jul 3 2012, 7:39pm replied:

I could add a Victory-I class but I would have to use the Victory-II class model for it sense I don't have a Victory-I model. Sorry.

+2 votes   reply to comment
Bisszy4ever
Bisszy4ever Jul 3 2012, 7:44pm replied:

Thats fine its just like similar to the Victory-II class Star Destroyer

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Jul 3 2012, 7:50pm replied:

Remember I want to keep it cannon in this mod. But if I get the right program to make one or work on a different mod then I'll add it.

+2 votes   reply to comment
Bisszy4ever
Bisszy4ever Jul 3 2012, 7:57pm replied:

OK because that would be awesome if you could make new models :).

+1 vote     reply to comment
Bisszy4ever
Bisszy4ever Jul 3 2012, 7:22pm replied:

Hey larry you should also add even move hard points on the Lager Ships so like eg The Imperial-I Star Destroyer:

Dual heavy turbo-laser turrets (6)[1] Dual heavy ion cannon turrets (2)[1] Quad heavy turbolasers (2)[1]Triple medium turbolasers (3)[1]
Medium turbolasers (2)[1]Taim & Bak XX-9 heavy turbolasers (60)[1]
Borstel NK-7 ion cannons (60)[1]
Phylon Q7 tractor beam projectors (10)[6]

Complement

TIE/ln starfighter (48)[1]
TIE/sa bomber (12)[1]
TIE boarding craft (12)[1]

MC80 LIberty:

Turbolasers (48)
Ion batteries (20)
Tractor beam projectors (6)
Starfighters (36)
Shuttles (5)
Light freighters (2)

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Jul 3 2012, 7:36pm replied:

I wish I could do all of that. That would be awesome. In order to add hard points to a ship it needs to have extra markers on it called bones, and not every ship bones. I would add extra bones to models myself so they could have more hard points but I don't have the right program for it.

+2 votes   reply to comment
Bisszy4ever
Bisszy4ever Jul 3 2012, 7:50pm replied:

Ok that doesn't matter but thanks anyway :) keep up the good work.

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Jul 3 2012, 7:55pm replied:

You got it.

+2 votes   reply to comment
HTRK74JR
HTRK74JR Jul 3 2012, 6:36pm says:

It seems you pay attention to peoples concerns for the mod, but remember dude, if you dont agree with some statements, your fine to say no to them. if you liked the nebulons the size they were at, or liked how some ships were, keep it.

may i make a suggestion? some ships like the acclamator and victory cruiser are the sme size, and in the canon, the victorys were slightly bigger, built to replace the venators. not as big as the ISD and slightly smaller than the venator i believe, but something for you to look up, maybe shrink the acclamtor a bit... not much, but maybe make it so that they are closer to vanilla size, or something. just a suggestion.

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Jul 3 2012, 6:54pm replied:

All ideas are welcome, as long as it's cannon. I looked up the size of a Nebulon-B and found out it's a short 300 meters and found out the Destroyer is 1,600, damn was I way off on that. But I scaled them better now. I'll add it to my list to look up the Acclamator's size too.

+3 votes   reply to comment
HTRK74JR
HTRK74JR Jul 3 2012, 7:03pm replied:

augh you suk, made me laugh and im sick... told you it was a tad large lol. i think the acclamators size is fine, might be off on my part though, but it seems a little too large...

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Jul 3 2012, 7:47pm replied:

Ha ha, well, I could just make the Nebulon-B the size of a Super Star Destroyer and then wouldn't things be just lovely?

+1 vote   reply to comment
Tiberium_Exposure
Tiberium_Exposure Jul 3 2012, 1:46pm says:

ummmm hey, i downloaded your mod and tried installing it onto my computer. (xp servce pack 3.) and the shortcut doesn't work. is there by any chance a shortcut.exe that can be downloaded separately? i would very much like to be able to play this mod and the shortcu that came with the mod doesn't link to the file.... keeps saying something about a disk, but the game disk is in and i can run the game regularly. and i know its nothing wrong with my pc as i have the legacy mod on the computer and that runs fine.

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Jul 3 2012, 1:57pm replied:

If mine doesn't work you could just make your own. It's very easy. After you put the .bat file in your Forces of Corruption folder just right click the .bat file and click create shortcut and save it to your desktop, and there you go.

+1 vote   reply to comment
Tiberium_Exposure
Tiberium_Exposure Jul 4 2012, 12:40am replied:

i tried that too and got the same problem. same error message both times.

+1 vote     reply to comment
Larry-3 Creator
Larry-3 Jul 4 2012, 2:32am replied:

Hmm, well I can't think of any other reason as to why it would mess up.

+1 vote   reply to comment
Tiberium_Exposure
Tiberium_Exposure Jul 5 2012, 8:01am replied:

maybe i should just try and use a FoC modloader.... that i didn't try yet and have been waiting on a reason to attempt to use it.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
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Larry-3
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Released Mar 3, 2012
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Highest Rated (5 agree) 9/10

Cool idea, but what would have made it more interestin is if all the particles were purple too (ex. blaster fire, missiles...) and made the empire a different color like green. I hope this mod gets expanded beyond the colors.

Mar 29 2012, 11:34pm by ~Avenger~

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