This mod, formally Violet Alliance, enhances the original game by unlocking, changing, and adding. Enjoy. :^)

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1 comment by Larry-3 on Jul 19th, 2014

I wanted to answer a few questions I commonly get asked. I am not mad for being asked these questions I just thought I would post my answers to save you all the time of writing them, and me the time of answering them. Okay so here they are:

How balanced is this mod?
Balancing is one of my top concerns. Every unit possess a counter unit, and I did not weaken or strengthen any factions.

How come the boarding shuttle can only take control of small ships?
When I was coding it in the first thought that came to mind, was how could a shuttle of maybe 20 men take on a frigate or larger? It is mainly meant to take control of corvettes or light frigates. And I am pushing it with its ability to control light frigates. In a future update I might just take away the ability to control it - and simply make it destroy the captured ship. I am still thinking about it, though.

How come the Imperials or Consortium lack a boarding shuttle?
I simply have not coded theirs in yet. The most recent update is incomplete. In fact it states "incomplete" in its title.

Why does the Alliance get a transport that can explode in enemies faces and not any other faction?
Part of me things I was trolling when I coded that in, but no I got that idea from reading about the Rebel Alliances tactics. Some Zann Consortium ships can explode, and the Imperials have a tank that can run over infantry and explode.

A lot of canon has been changed or cancelled out, will that affect the mod?
I know what happened in Star Wars; no talking mouse will change my opinion on that.

Any other questions you all have are always welcomed. And any feedback is appreciated. My fans are what keep me going when I work on my mod. Thank you guys for trying it out.

I will try to have another update soon.

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Alliance at War (incomplete)

Alliance at War (incomplete)

Nov 29, 2013 Full Version 22 comments

The 2013 version of Alliance at War. This version is incomplete but will slowly be finished through possible future updates.

Post comment Comments  (10 - 20 of 468)
shadowhunter3190
shadowhunter3190 Feb 21 2014, 10:40pm says:

Larry, what is the launch text to launch the game? It is the only thing I'm missing and I can't read it in your video as it is to blurry.

+1 vote     reply to comment
Larry-3
Larry-3 Feb 22 2014, 12:09am replied:

I always enjoy helping a lady, especially one who is a Star Wars fan. (^:
Regardless, by launch text do you mean the shortcut path or... ?

+1 vote     reply to comment
Tr33Grass
Tr33Grass Jan 19 2014, 2:43pm says:

Hey there. Your mod looks REALLY cool!

Since I've had trouble with no mods except yours, I'm gonna ask this here:

Can you help me out with installing your mod? I've done it just the same as any other, and it won't work. Sorry if I'm a bother or if I'm not supposed to ask this here.

+1 vote     reply to comment
Larry-3
Larry-3 Jan 20 2014, 12:16am replied:

Thank you, Tr33grass. It is not a problem, I will help as best as I can. Did you place the "Alliace-at-War" folder in your Mods folder?

+3 votes     reply to comment
Tr33Grass
Tr33Grass Jan 20 2014, 9:53pm replied:

Yes sir.
Just to save space and time, here's how it all went:
Got the file, put it in my directory, which is C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods.
Then I tried to copy the .bat file (which was from the download) to my desktop and run it, and it only ran the regular game.
Same thing happened when I ran it by using the Modlauncher by Anakin_Sklavinwalker.
Also, just in case there may have been a mishap during download and it didn't download all of it or not all of it was unpacked or something, the download contained a folder named Alliance at War, and inside that was the .bat file and a folder Alliance-at-War, which has the DATA file in it.

+1 vote     reply to comment
Larry-3
Larry-3 Jan 21 2014, 12:07am replied:

I created a help video, Tr33Grass. It is a little blurry but I do hope it helps. If it does not, feel free to message me.

+1 vote     reply to comment
Tr33Grass
Tr33Grass Jan 21 2014, 9:42am replied:

Thank you very much! That was what I thought I did, but something must have been different cause it works now. Again, thanks, I can't wait to see what else comes to this mod in the future!

+2 votes     reply to comment
Larry-3
Larry-3 Jan 21 2014, 4:58pm replied:

No problem. I am aiming for a late 2014 release date on the next patch.

+1 vote     reply to comment
iamtheman
iamtheman Jan 14 2014, 6:23pm says:

WELL it is awesome though =D

+2 votes     reply to comment
Larry-3
Larry-3 Jan 14 2014, 10:59pm replied:

Thank you, Iamtheman.

+2 votes     reply to comment
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Larry-3
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Release Date
Released Mar 3, 2012
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Highest Rated (4 agree) 10/10

Great Mod some new planets and vechicals changed sizes of stuff different to make it more accurate music etc and of cause Violet alliance i can see you becoming a professional modder keep up the good work Larry! 10/10 :)

Jun 22 2012, 2:50am by Bisszy4ever

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