Increased availability for EVERY UNIT, yes; EVERY SINGLE ONE. Wars are fought with Armies, not a conglomeration of what was left over in the bottom of the barrel. -Increased realism for all weapon ranges. Whether it be the fully realistic tank gun ranges that I have added, right down the year. Tank ranges are affected by what shells were available at that specific point in time. For example; an M60a1 has much less range than an M60A3. Both possess the same gun, however the shells available during the 1960s were not as advanced as those available later on. -Increased AA ranges and damage system. -Realistic ATGM ranges, along with added speed. -Realistic IFV Auto-cannon ranges coupled with a boost in machine gun range. -Planes fly MUCH higher now, and dogfights are a wondrous sight. -Helicopters fly higher also, this makes them much more realistic (Who the hell flies through trees??) -Artillery has been made deadlier -Balance through realism, welcome to All Out War!

Post news Report RSS AOW News update January 2017

Just a quick update about whats going on, where we are, and where we are headed.

Posted by on

Hey everyone! First of all I hope everyone had a great holiday season, whatever your beliefs it is a time for everyone to come together and be with their family and friends. Thank you for all the holiday wishes! I got quite a few PMs with best wishes enclosed and it was nice to get them honestly; my holidays went well and I am excited for the new year!

Unfortunately it can't all be sunshine and roses.

The newest updates for Wargame: Red Dragon have rendered my mod useless and also the method i used to update it to the current game version. Coupled with the fact they added many more playable nations I have decided now is the time to start over. I knew this was coming as I had explained previously, however i was hoping I would get to work on it on the side of a functional mod, I guess not. For those who have been here since the beginning; you know this happened once before in 2015.

So All Out War will be redone from the ground up, with all the feedback hopefully included. AOW 3.0 is a go.

What this means is that any bugs that slipped through the cracks due to changes I had decided later down the road will now be squished. I will make an incremental release, US and USSR playable first. Then I will update in the rest of the factions most likely 2 to 4 at a time. This way you guys can get to playing AOW again ASAP.

Thanks everyone! Hopefully this answers all questions!

PS also trying to see if i can get MAC compatibility for all those people who would like to play AOW on their potato!

Comments
sjelcthestoic
sjelcthestoic

Sounds awesome. Keep up the good work there man. Looking forward to AOW 3.0.

Reply Good karma Bad karma+1 vote
mckellin
mckellin

Thanks for keeping at it jts! Still one of the most impressive mods by far.

Reply Good karma Bad karma+1 vote
Spinner
Spinner

I'm glad to hear you're still continuing with the Mod.

I really love playing with this mod enabled, looking forward to the next iteration.

Reply Good karma Bad karma+1 vote
theolin2
theolin2

Thank you for your hard work and good luck!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Wargame: Red Dragon
Developer
AOW Mod Team
Contact
Send Message
Release date
Mod watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Wargame: Red Dragon
Wargame: Red Dragon Real Time Tactics
Related Groups
AOW Mod Team
AOW Mod Team Developer