AliensDX11 V2 With SweetFX
Feb 19, 2013 Full Version 65 commentsSo this pack is still based on the DX10 and V2 has been adjusted so that fewer mistakes happen in the game thanks for your patience. Moreover SweetFX...
Yes you read that right now there is a DX11 version for your aliens.
Currently in beta because I still want to test something. upload it via the link down below. I ask for feedback
- DirectX 10&11 is enabled
-Better light thanks to DX10&11
Realistic light-shadow effects lamps.
- Weapons reflect better.
- Realistic muzzle flash.
Fewer problems with Nvidia 3d 3d mode (MAY :)
- RAM usage is better for graphics (textures) light animations texture memory load times of textures and shadows.
- Game will load faster.
- Better Bloom
- MSAA ON
- Play better with the controller better AIM is active.
So your loved ones a little message.
I uploaded two versions high.
The first DX10 for the final should fix the errors final and DX10 can run stable at the same 2 for DX11.
Now my question is do you want I'll keep telling her no or let it be there is nothing brignt are better mods etc. Or you say yes your mod is great I would please more. If you say it should come no more then the two final versions the letzden I upload.
Update FINAL DX10 and DX11
Dx10 No BUG
File-upload.net
DX11 NO BUG
DX11 BETA
Rapidshare.com
OR
I am after the comparative. Of old and ne noticed that a lot has changed in comparison to light to make some notices the difference very strongly to other less likely, is also on the programming
Nevertheless, I am convinced that my mod does the game look prettier please note that I have only shadow aliasing lights and so changed but not the textures. Look not on the textures if something's changed. Possibly. comes the still.
The ancient images or without the mod was created with max setting and 1920x1080.
Want to see moving pictures? watch my video on youtube.
Youtube.com
Here is a video with English subtitles installations.
You want to know the difference between MOD and original?
Thanks to this video TheXPGamers Good work!
20 comments by THX555 on Feb 18th, 2013
So your loved ones a little message.
I uploaded two versions high.
The first DX10 for the final should fix the errors final and DX10 can run stable at the same 2 for DX11.
Now my question is do you want I'll keep telling her no or let it be there is nothing brignt are better mods etc. Or you say yes your mod is great I would please more. If you say it should come no more then the two final versions the letzden I upload.
So this pack is still based on the DX10 and V2 has been adjusted so that fewer mistakes happen in the game thanks for your patience. Moreover SweetFX...
I have given my whole again. And have still improved graphics and a few looked the less mistakes happen and it should run stable with DX11.
I have given my whole again. And still further improved graphics and a few overlooked mistakes and it should run stable with DX10.
What's New? - Even better light even better weapons beautiful shadows. - Light is realistic - Texture loading even faster. - Liquid gunfire. -Better FPS...
This patch should now finally fix the bugs. Errors occur with no films or between movies. Fast-loading. - Textures are represented slightly sharper. information...
New addition -Even better lighting effects, the real effect of the radiation lamps Liquid displayed. A better light effect is created on the ground textures...
Highest Rated (2 agree) 10/10
V2 is great with the SweetFX. Well Done!
Feb 16 2013, 12:41pm by Xelrean
by the way guys..there's somthing most of u donno about it
u can go to the compat .ini in Decumant folders for Aliens CM
and c if ur GPU is listed..if its there then go to next step
if no ..then add it
NEXT STEP:
u'll c in GPU's list there's number ZERO after the GPU..example..GTX250=0
0 ZERO means the graphics is ****..its the lowest guys
change it to 1.2.3.4.5 ...5 MAXIMUM
injoooooooooy the real graphics just like we saw in the demo
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hi bro..it will change the whole game to better then DEMO E3 man..take this link and just do as the guys says step by step..thank me later
Steamcommunity.com
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Okay l1) overwrite all data mod again if it does not then go to delete acm.exe let reaprieren steam and when the steam has done reinstall the mod. This problem I have at the moment also. but goes away for the best. Steam launch new best
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nope sry
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E:\steam\steamapps\common\Aliens Colonial Marines\Binaries\Win32
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