New Version 08.18.2013
After a long time I am back.
Why? Now I wanted the Gearbox sometimes making.
Now, I presse animals and the new version. With better lighting effects, shaders, textures loading, particle effects, etc. This looks ACM weider like to look pointed. SweetFX need to install it.
reference There may be crashes when ...
Fraps is used.
Available for users of DX10 and DX11

Yes
you read that right now there is a DX11 version for your aliens.
Currently in beta because I still want to test something. upload it via the link down below. I ask for feedback

- DirectX 10&11 is enabled
-Better light thanks to DX10&11
Realistic light-shadow effects lamps.
- Weapons reflect better.
- Realistic muzzle flash.
Fewer problems with Nvidia 3d 3d mode (MAY :)
- RAM usage is better for graphics (textures) light animations texture memory load times of textures and shadows.
- Game will load faster.
- Better Bloom
- MSAA ON
- Play better with the controller better AIM is active.

DOWNLOAD
File-upload.net

I am after the comparative. Of old and ne noticed that a lot has changed in comparison to light to make some notices the difference very strongly to other less likely, is also on the programming
Nevertheless, I am convinced that my mod does the game look prettier please note that I have only shadow aliasing lights and so changed but not the textures. Look not on the textures if something's changed. Possibly. comes the still.
The ancient images or without the mod was created with max setting and 1920x1080.
Want to see moving pictures? watch my video on youtube.
Youtube.com

Here is a video with English subtitles installations.


You want to know the difference between MOD and original?
Thanks to this video TheXPGamers Good work!

Image RSS Feed Latest Screens
aliensDX Reloaded V3.11 aliensDX Reloaded V3.11 aliensDX Reloaded V3.11
Blog RSS Feed Report abuse Latest News: New Update AliensDX Reloaded V3.11

0 comments by THX555 on Aug 18th, 2013

After a long time I am back.
Why? Now I wanted the Gearbox sometimes making.
Now, I presse animals and the new version. With better lighting effects, shaders, textures loading, particle effects, etc. This looks ACM weider like to look pointed. SweetFX need to install it.
reference

There may be crashes when ...
Fraps is used.

Available for users of DX10 and DX11

Downloads RSS Feed Latest Downloads
aliensDX Reloaded V3.11

aliensDX Reloaded V3.11

Aug 18, 2013 Full Version 5 comments

After a long time I am back. Why? Now I wanted the Gearbox sometimes making. Now, I presse animals and the new version. With better lighting effects...

AliensDX11 V2 With SweetFX

AliensDX11 V2 With SweetFX

Feb 19, 2013 Full Version 70 comments

So this pack is still based on the DX10 and V2 has been adjusted so that fewer mistakes happen in the game thanks for your patience. Moreover SweetFX...

AliensDX11

AliensDX11

Feb 18, 2013 Full Version 39 comments

I have given my whole again. And have still improved graphics and a few looked the less mistakes happen and it should run stable with DX11.

AliensDX10 FINAL

AliensDX10 FINAL

Feb 18, 2013 Full Version 17 comments

I have given my whole again. And still further improved graphics and a few overlooked mistakes and it should run stable with DX10.

AliensDX11 BETA

AliensDX11 BETA

Feb 17, 2013 Demo 23 comments

What's New? - Even better light even better weapons beautiful shadows. - Light is realistic - Texture loading even faster. - Liquid gunfire. -Better FPS...

AliensDX10 V2 BUG PATCH

AliensDX10 V2 BUG PATCH

Feb 17, 2013 Patch 7 comments

This patch should now finally fix the bugs. Errors occur with no films or between movies. Fast-loading. - Textures are represented slightly sharper. information...

Post comment Comments  (20 - 30 of 139)
zacury
zacury Feb 19 2013, 12:13pm says:

Um... it's simple question.
DX11 mod actually needs SweetFX? or not have to? :o

0 votes     reply to comment
THX555 Creator
THX555 Feb 19 2013, 12:29pm replied:

dont need

+2 votes   reply to comment
Guest
Guest Feb 19 2013, 10:21am says:

This comment is currently awaiting admin approval, join now to view.

THX555 Creator
THX555 Feb 19 2013, 12:29pm replied:

AliensCM
AliensCM 10hours 54mins ago says: New Comment

DirectX11 WORK! So must change file PecanEngine.ini in C:\Users\USER_NAME\Documents\My Games\Aliens Colonial Marines\PecanGame\Config , open file PecanEngine.ini with notepad, press CTRL+F, find [SystemSettings], add new line "AllowD3D10=false" before AllowD3D11=True, change next lines "CompositeDynamicLights=True" , "UseHighQualityBloom=False" , "MaxMultisamples=4" , save and run game!

if you still have some problem (hang on sega logo), you must change line bUseMaxQualityMode=true to bUseMaxQualityMode=False in [SystemSettings]

Oh, yeah, before, you must change folder name, name binares to name binaries in folder "aliensDX11 Final".

looks like this:
[SystemSettings]
bUseMaxQualityMode=true
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=true
MotionBlurPause=False
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
FXAA=True
UseHighQualityBloom=False
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
WindowMode=0
AllowD3D9=false
AllowD3D10=false
AllowD3D11=True
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=2
MaxAnisotropy=16
MaxMultisamples=4
and so on...

+3 votes   reply to comment
ManaYagami
ManaYagami Feb 19 2013, 7:00pm replied:

I only had to add "AllowD3D10=false" before "AllowD3D11=True" to BaseEngine.ini to fix a crash at startup. That file automatically updates PecanEngine.ini on the My Documents folder when you run the game, so there is no need to manually edit it.

Thanks for the mod, it looks great. It's just a shame that this game could have been a lot better if Gearbox didn't ignore it until a few months ago.

+2 votes     reply to comment
ManaYagami
ManaYagami Feb 20 2013, 9:28am replied:

I forgot that I also had to change "bUseMaxQualityMode=" to "false" like AliensCM suggested after I changed a couple of settings to my taste.

+1 vote     reply to comment
AliensCM
AliensCM Feb 19 2013, 4:45pm replied:

FOR crashes as soon as it says sega logo.

if you still have some problem (hang on sega logo), you must change line bUseMaxQualityMode=true to bUseMaxQualityMode=False in [SystemSettings]

looks like this:
[SystemSettings]
bUseMaxQualityMode=False

+2 votes     reply to comment
saltso
saltso Feb 19 2013, 8:47am says:

Hey, i just got an awesome idea! OO
If i knew how i would do it.
How about to create bots for the LAN gameplay? ;D
If anyone knows how to create, please do it, you will be the savior of all gamers! ^^

-1 votes     reply to comment
saltso
saltso Feb 19 2013, 8:40am says:

Damn, i've read comments in every newer version and still have issues and CTDs. :(
I will not download it untill the graphics mod will be working 100% perfect!

+1 vote     reply to comment
AliensCM
AliensCM Feb 19 2013, 1:35am says:

DirectX11 WORK! So must change file PecanEngine.ini in C:\Users\USER_NAME\Documents\My Games\Aliens Colonial Marines\PecanGame\Config , open file PecanEngine.ini with notepad, press CTRL+F, find [SystemSettings], add new line "AllowD3D10=false" before AllowD3D11=True, change next lines "CompositeDynamicLights=True" , "UseHighQualityBloom=False" , "MaxMultisamples=4" , save and run game!

if you still have some problem (hang on sega logo), you must change line bUseMaxQualityMode=true to bUseMaxQualityMode=False in [SystemSettings]

Oh, yeah, before, you must change folder name, name binares to name binaries in folder "aliensDX11 Final".

looks like this:
[SystemSettings]
bUseMaxQualityMode=true
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=true
MotionBlurPause=False
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
FXAA=True
UseHighQualityBloom=False
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
WindowMode=0
AllowD3D9=false
AllowD3D10=false
AllowD3D11=True
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=2
MaxAnisotropy=16
MaxMultisamples=4
and so on...

0 votes     reply to comment
Guest
Guest Feb 19 2013, 12:15pm replied:

This comment is currently awaiting admin approval, join now to view.

THX555 Creator
THX555 Feb 19 2013, 12:30pm replied:

So FXAA goes with me

+1 vote   reply to comment
hardcole
hardcole Feb 19 2013, 8:44am replied:

ok now it works ! thanks !!

+1 vote     reply to comment
hardcole
hardcole Feb 19 2013, 9:11am replied:

IT NEEDS TO EDIT ALSO THE "baseEngine.ini" in "\Program Files\Aliens Colonial Marines\Engine\Config\" folder!

+1 vote     reply to comment
hardcole
hardcole Feb 19 2013, 7:52am replied:

for me it still doesn't start at all .. :(

+1 vote     reply to comment
AliensCM
AliensCM Feb 19 2013, 4:25pm replied:

if you still have some problem (hang on sega logo), you must change line bUseMaxQualityMode=true to bUseMaxQualityMode=False in [SystemSettings]

looks like this:
[SystemSettings]
bUseMaxQualityMode=False

+1 vote     reply to comment
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Icon
Aliens: Colonial Marines Icon
Platform
Windows
Developed By
THX555
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Release Date
Released Feb 11, 2012
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6.8

42 votes submitted.

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Highest Rated (2 agree) 10/10

V2 is great with the SweetFX. Well Done!

Feb 16 2013, 12:41pm by Xelrean

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Single, Multiplayer & Co-Op
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