Survival Mod for Aliens: Colonial Marines.

It's goal is to make game more Survival and less COD like. It tweak weapon parameters to be accurate to the Movies universe, and do make real damage to an Aliens. Aliens will become real threat, no more fistfighting with the most deadly killing machine in the universe, if they get close you - you are almost for sure are a deadman. NPC marines and mercs are now deal some more damage to aliens too, they will now have steel BB instead of rubber bullets.))

This mode project is containing two different mods:
1.Survival Mod, it makes aliens deadlier and player more vulnerable, and also makes players and friendly NPC weapons more powerful.

2."No more mercs" mod, it replaces mercs in BugHunt mode with aliens.

Made by Battou (Andrey Egorov) Russia.

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Blog RSS Feed Report abuse Latest News: "No More Mercs" MOD release!

0 comments by agatsuma on Jun 17th, 2014

First version just replacing mercs with alien soldiers and lurkers. Second version is replacing all mercs and non-lurker aliens to lurker so there will be only many many lurkers in BugHunt.)

Also seen a coment to replace dinosaur-like heads, I thought about it myself, and I think I can do this. So will be done in next update.)

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No More Mercs (Lurkers Only/No Dino Heads/Weld)

No More Mercs (Lurkers Only/No Dino Heads/Weld)

Jun 17, 2014 Full Version 9 comments

This mod will replace all mercs and non-Lurker aliens in BugHunt with Lurkers, so there are only lurkers will be spawned. Also replaced massive dino-like...

No More Mercs (No Dino Heads / Welding enabled)

No More Mercs (No Dino Heads / Welding enabled)

Jun 17, 2014 Full Version 8 comments

This mod will replace all mercs in BugHunt with Aliens. Also replaced massive dino-like aliens heads with original heads and enabled Door Welding. To...

No More Mercs (Lurkers only ver./No dino heads)

No More Mercs (Lurkers only ver./No dino heads)

Jun 17, 2014 Full Version 0 comments

This mod will replace all mercs and non-Lurker aliens in BugHunt with Lurkers, so there are only lurkers will be spawned. Also replaced massive dino-like...

No More Mercs in BugHunt (No Dino Heads)

No More Mercs in BugHunt (No Dino Heads)

Jun 17, 2014 Full Version 22 comments

This mod will replace all mercs in BugHunt with Aliens. Also replaced massive dino-like aliens heads with original heads. To install - copy upk files...

No More Mercs in BugHunt (Lurkers only ver.)

No More Mercs in BugHunt (Lurkers only ver.)

Jun 17, 2014 Full Version 2 comments

This mod will replace all mercs and non-Lurker aliens in BugHunt with Lurkers, so there are only lurkers will be spawned. To install - copy upk files...

No More Mercs in BugHunt

No More Mercs in BugHunt

Jun 17, 2014 Full Version 0 comments

This mod will replace ALL mercs spawns in BugHunt with Aliens. To install - copy upk files to "Aliens Colonial Marines\DLC\Sunflower\Lic\Content" folder...

Post comment Comments  (70 - 80 of 194)
agatsuma Creator
agatsuma May 14 2014, 1:26pm says:

Well, new version of mod is now on testing to finetune damages and aliens.) As soon as well tweak it best - I will release it.) Stay tuned!)

+2 votes   reply to comment
Koranis
Koranis May 16 2014, 3:07pm replied:

So how is it going? I was hoping to frag some Aliens during this weekend ;)

+1 vote     reply to comment
agatsuma Creator
agatsuma May 17 2014, 11:28am replied:

Base version, without aliens speed change, will be available tomorrow.)

+1 vote   reply to comment
Koranis
Koranis May 17 2014, 3:34pm replied:

I love you :)

+1 vote     reply to comment
Koranis
Koranis May 14 2014, 6:31pm replied:

By the way, will it work with the "Stasis Interrupted" DLC?

+1 vote     reply to comment
agatsuma Creator
agatsuma May 14 2014, 9:06pm replied:

I dont know, I dont have this dlc.

+1 vote   reply to comment
Koranis
Koranis May 14 2014, 6:20pm replied:

Fantastic!

+1 vote     reply to comment
MR-BUGGLES
MR-BUGGLES May 13 2014, 6:42pm says:

So does this mean your releasing a new and up to date survival experience mod! awesome been really wanting to try this mod but could never get it to work since Gear box did there last update! this is great news indeed! :D

+1 vote     reply to comment
agatsuma Creator
agatsuma May 13 2014, 2:40pm says:

Done Ballancing of player health and Armor. Health now two times lower, Armor 2.5 times weaker against alients and acid. Also now health not regenerating full segment if it was not fully damageg, only one third of it, so now it's even more important to be careful. Weapons will now have 2.5x damage, so Aliens and Mercs will now die realisticly fast. NPC versions of veapons will have 0.5 of initial damage of player version of weapon. Orogonaly Enemy weapon was as powerfull as players (OP mercs) and Friendly NPC weapons was weak like I dont know what. For example Pulse Rifle damage: Player - 55, Enemy - 40, Friendly - 0.8 (OMG). Now its Player - 135, Enemy - 25, Friendly - 25. So now Mercs will not kill you after few hits, and friendly can realy help you out in some intance battle (Colony operations for example) as now aliens extreamly deadly. Will done rewriting weaons in a few days, for now finished PulseRifle and SmartGun.

+3 votes   reply to comment
Koranis
Koranis May 13 2014, 5:33pm replied:

Great news man, that's fantastic progress.

It has always ****** me off that friendly NPCs were really good for nothing. Happy to hear you're fixing them up!

One question though: why are you making the player more resistant to the bullets?? :D

+2 votes     reply to comment
agatsuma Creator
agatsuma May 13 2014, 10:07pm replied:

I lower npc enemy damage to compensate player lower health, plus i always thought that mercs where to accurate and little OP. I will check if mercs are to weak after changing all weapons, and if so I will rise their damage again.

+1 vote   reply to comment
Koranis
Koranis May 14 2014, 8:09am replied:

You're right, I forgot about their god-like aim.

Can't wait to try this mod!

+1 vote     reply to comment
zacury
zacury May 13 2014, 4:09pm replied:

Great news! =D
i really hope to play this awesome mod soon!

+2 votes     reply to comment
agatsuma Creator
agatsuma May 9 2014, 2:08am says:

DOnt worry, there is no problem with the mod, Im just still on holidays.)

+3 votes   reply to comment
Koranis
Koranis May 9 2014, 8:35am replied:

No problem man. Holidays first!

+1 vote     reply to comment
Guest
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zacury
zacury May 9 2014, 2:20am replied:

=D

+1 vote     reply to comment
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Platform
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Release Date
Released Mar 22, 2013
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