AlienSwarm 1.3 to 1.34 Patch zip
Apr 2, 2011 Patch 0 commentsAlien Swarm 1.34 Patch 31st January 2010 Here's a small patch which adds widescreen support to Alien Swarm: * Widescreen resolutions available in the...
Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives.
Alien Swarm features:
Skill and experience system allowing your marines to improve as they progress through the campaign.
0 comments by Dalai on Jul 1st, 2005
MjrHuRTz has just released the Phalanx Campaign for Alien Swarm! Alien Swarm is a co-operative squad-based tactical shooter from Black Cat Games, built on top of UT2004. The Phalanx Campaign gives you 6 new missions, ranging from a Greenhouse facility to heavily infested living quarters.
Head on over to the Alien Swarm site for more details and screenshots!
Alien Swarm 1.34 Patch 31st January 2010 Here's a small patch which adds widescreen support to Alien Swarm: * Widescreen resolutions available in the...
This patch requires Alien Swarm 1.3 or 1.31 to already be installed. To upgrade, extract this patch .zip to your UT2004 folder.
Alien Swarm requires UT2004 (if you're looking for the recently announced Alien Swarm: Infested, that is still in development. Stay tuned to the site...
This would be no better in first person. It is an RTS. Why bother with first person? That is like saying Starcraft should have been first person.
If this was First person it would be the best mod ever made EVER!!!!!!! MAKE IT FPS!!!!! it would be the ****!!!!!!! Iam serious TRUST ME!!!!!!!!!
so is it like thee alien or something else?
I downloaded it yesterday and i managed to stop playing only to go to bed!
A very great work!
congratulations!!!
got it and yeah i love it! i get bored playing single player...
but the co-op is the best gaming expeince i have EVER had!
I used to have this mod, excelent game really!
i'll get it agian after my download limit resets :S
um no its not an RTS its an over the head shooter...... uh oths? lol
is there a way 2 get rid of the mod without getting rid of the game cause i want theis mod but if it is gona be a pain 2 get the origiona l game back im not gona get it
unofortunetly nightblades.com link if corrupted, i recive the "thife file is corrupted" when i try to open the compressed folder. Ynfortunetly agian it is the only site on you "links" that allow download of the mod with out requireing registration, every site that needs registration (cough* fileplanet *cough) should surly burn in the bowels of hell wehre leeches will drink their blood and eat their flesh. I feel strongly on registration sites.... (>.<) ! Icculas i think is also corrupted!!
I get thes errors when i tri 2 pick up the flame thrower/use it and when i hoste a game an some 1 joins.
UT2004 Build UT2004_Build_
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1998 MHz with 511MB RAM
Video: RADEON 8500 SERIES (6451)
General protection fault!
History: UObject::ProcessEvent <- (AoRifle Aot-Tutorial.AoRifle4, Function AoPrototype.AoWeapon.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop
UT2004 Build UT2004_Build_
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2001 MHz with 511MB RAM
Video: RADEON 8500 SERIES (6451)
General protection fault!
History: UObject::execClassContext <- (AoHUD AO-Ort5-Navigation.AoHUD12 @ Function AoPrototype.AoHUD.Fire : 006F) <- UObject::ProcessEvent <- (AoAPlayer AO-Ort5-Navigation.AoAPlayer12, Function AoPrototype.AoPlayer.PlayerBriefing.Fire) <- UObject::scriptConsoleExec <- (AoAPlayer AO-Ort5-Navigation.AoAPlayer12) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop
UT2004 Build UT2004_Build_
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1999 MHz with 511MB RAM
Video: RADEON 8500 SERIES (6451)
General protection fault!
History: UObject::ProcessEvent <- (AoAPlayer AO-Ort1-Boarding.AoAPlayer1, Function Engine.PlayerController.ShortServerMove) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AoAPlayer1) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop
UT2004 Build UT2004_Build_
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2001 MHz with 511MB RAM
Video: RADEON 8500 SERIES (6451)
General protection fault!
History: UObject::ProcessEvent <- (AoAPlayer AO-Ort1-Boarding.AoAPlayer1, Function Engine.PlayerController.ShortServerMove) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AoAPlayer1) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop
If any one else has experienced this kind of thing than contact me at mikclout13@aol.com