The Darkness is a mod designed to put the players into a much more difficult position than that of the original Alien Swarm, by removing a lot of lighting, as well as adding support for 8 player cooperative games, both Online and Offline with bot support. Aliens burn in the light from flares, medpacks and buff mines, ala Pitch Black (Riddick), and of course the Bloodhound transport lights also have the same effect. The end goal is create a seperate version of Alien Swarm for the Riddick's among us. Enjoy! Development is in progress, and a working BETA is available.

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This mod is set to be used as the test platform for 3 new gamemodes, including deathmatch, team deathmatch, an undisclosed game mode (super secret) and of course the standard darkness game mode. I am extremely close to have working game mode selection and player respawns, I should have a new release of this mod and its sister mod Tactics available very soon.

Posted by ElementAlien on Sep 14th, 2010

Currently I've gotten a way working to rig complex game modes and of course allow these modes to be changed within game lobbies. I'm going to be giving control over this to the lobby leader, so the ability to select the game format for the teams and player selection will be much enhanced over the original alien swarm.

  • 4 Game Modes!
  • Classic Deathmatch,
  • Classic Team Deathmatch,
  • an undisclosed game mode (super secret),
  • The Darkness coop.

Player respawns have been hit by a crash but they are almost working at 100% now, that will be the second biggest feature of the next update, available soon via patch and full install.I should have a new release soon.

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ElementAlien Author
ElementAlien Sep 14 2010, 9:26am says:

I've eliminated the crash and the project is moving very quickly.
Interestingly enough, the problem was cause by incorrectly aligned think timers on client and server side of the aoegrenade (heal beacon). That was a hard one to trace without a debuggger.

Running very smoothly now that I'm sucessfully passing variables :D

I still cant believe how sucessfully this is turning out.

+1 vote   reply to comment
NullSoldier Sep 14 2010, 11:19am says:

Please don't show off your normal coop mode, show off your DM and TDM modes instead.

Alien Swarm without lights looks far less appealing and is most likely not fun. I hate to say it but I think you missed the point of Alien Swarm. Do you not remember what happened to Doom 3 when it released and people complained about it being too dark? It's a good lesson to learn.

Games are fun when they are challenging, but the challenge shouldn't be the basic ability to play the game. That is not fun.

This is friendly constructive criticism, keep up the good work.

+3 votes     reply to comment
ElementAlien Author
ElementAlien Sep 14 2010, 4:33pm replied:

thanks for the advice, at the moment i'm at about 75% on the game code for DM TDM and Tactics. those three game modes do not use altered lighting. :) but there will be a fourth darkness mode.

as I learn more about c++ programming and the source sdk in general I'm becoming more able to get what I want in terms of control data out of the engine, so far i've got respawning working, and in the past 15 minutes got procedural spawning working. I can make the first initial marines spawn at any location I want now.

+1 vote   reply to comment
Mkilbride Sep 14 2010, 5:39pm replied:

So freaking true. Doom 3 was not scary, it was ANNOYING. For a better use of Darkness, check out Amnesia: The Dark Descent.

+1 vote     reply to comment
ElementAlien Author
ElementAlien Sep 15 2010, 4:07pm says:

Update: After another day of compiler toil, I have produced more results.

I have working respawns and spawns built into the game engine, and using 4 different hammer start entities, I now have working 2v2v2v2 and 4v4 team deathmatch, and deathmatch.

The bad news, you will be unable to play 2v2v2v2 or 4v4 properly by yourself with bots. However, in multiplayer, you will be able to spawn 1 bot for 2v2v2v2, and 3 bots in 4v4. Of course that depends on whether you have real players to fill in for them :D

But who cares?! working multiplayer deathmatch and team deathmatch!!!

woot :)

I need to iron out a few more kinks with little things that I havent focused on because I've been too busy building the spawning/respawning system.

Nearly there people.

I should have the engine where I want it tomorrow, and a fair bit of new content on this site and on the steam forums.

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