Aldura Campaign - Part I
Jan 5, 2010 Full Version 19 commentsPart one of the Aldura Campaign map series - adds three new maps, each featuring a story-driven campaign mode.
Several months after the Battle of Geonosis, the CIS has taken control of the planet Aldura. Although Aldura's industrial contribution to the war is minimal, it's position in the galaxy grants a strong tactical advantage to whichever faction controls it. Knowing this, the Republic has sent an invasion force to liberate the planet....
Features:
New maps - explore seven new maps spanning unique regions of the planet
New sides - play on sides that have been entirely reconstructed, with new units, weapons, and more
New campaigns - follow the Republic's efforts to liberate Aldura in a brand new campaign mode on each map
Credits:
Pahricida - DC-15A model
Pahricida/Syth - DC-15 marine model
OOM-9 - DC-15S model
Qdin - Clone corpse models
Teancum - Naboo: Prototype assets
Teancum/Maveritchell - Conversion Pack assets
Maveritchell - fixed service truck texture
Dragonum/Bertie - CIS capital ship models
AceMastermind - Coreship w/ hangars, command/security droid models
EGG_GUTS - command droid skin
Skyhammer_216 - New LAAT wrecks
RepSharpshooter - DMI assets
DarthD.U.C.K - DC-17 pistol model
Forcemaster - Artillery gun
Psych0fred - RTT model
Squipple/Eddie - models from "SquediesSourceModels" pack
Lord_Bandu - Dantooine tree model
Syth - Thermal detonator model, backpack addon
Wazmol - Acclamator model
Caleb1117 - Underhand chaingun model
Syth - Underhand chaingun animations
ARC_Commander - Droideka shield effect
Additional thanks to:
Maveritchell - Spira: Besaid scripts for reference in some .lua functions
RepSharpshooter - MshEx for exporting new models
Gametoast community - endless support
Although I am developing this series on my own, it truly is a community project and could not have been completed without the help of a number of people. If there are mistakes or if anyone is missing from the credits, please notify me immediately so I can make the necessary corrections.
Contact Info:
For questions, comments, or concerns, feel free to PM me (Eggman) at Gametoast.
You can also follow the mod's progress from its humble beginnings here.
0 comments by -Eggman- on Jan 26th, 2011
It's been nearly a year since an untimely computer crash put a stop to Part II of the Aldura Campaign, but fans of the series can now turn their eyes toward Sky_216's upcoming mod, "Last Days." Sky_216 has constructed a new map for his mod that takes place on Aldura. Just as the map kicks off the campaign for "Last Days", it wraps up the unfinished story for the Aldura Campaign. My input on the map was minimal - Sky_216 asked if he could make it, I gave him the green light, and now a few months later he's posted some beautiful screenshots!


Be sure to check out the "Last Days" mod at it's forum on Gametoast.com.
Part one of the Aldura Campaign map series - adds three new maps, each featuring a story-driven campaign mode.
soz i posted twice
whats the update i said the mods been updated 3 hours ago whats new?
great mod are you going to make part2???
its a good mod
awesum mod dude
dude everyone always updates/releases their mods them after my computer dies/i lose the game
.........NOOOOOOOOOOOOOOOOOO........
i hope there will be some updates...
new weps, MORE MAPS !!!, more units etc....
To expand on my last comment, while part two is coming along great, there won't be any updates for a while. I'm busy with school and don't have access to the computer I use for modding. Whenever I'm home for breaks I'm able to squeeze in some work, though, so progress is still being made in bits and pieces.
There's no set date, but part 2 is in a good place right now for a summer release.