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0 comments by Diolator on Sep 2nd, 2014

Hello, Silent Hill fans. New patch for Alchemilla demo is ready.
Major fix for glitching scripts when entering trough doors. Also includes material improvements and fixes from the last patch 1.2.


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Hotfix (v.1.3)

Hotfix (v.1.3)

Sep 1, 2014 Patch 1 comment

Major fix for glitching scripts when entering trough doors. Also includes material improvements.

Alchemilla russian (v.1.1)

Alchemilla russian (v.1.1)

Aug 22, 2013 Demo 6 comments

1. Установите Steam (если у вас его нет) 2. В Steam выберите закладку "Инструменты" и установите Source SDK Base 2013 Singleplayer. (это очень важно...

Alchemilla english (v.1.1)

Alchemilla english (v.1.1)

Aug 21, 2013 Demo 46 comments

1. Install Steam (if you dont have it) 2. While in Steam choose "Tools" tab and install Source SDK Base 2013 Singleplayer. (it is very important!) 3...

Post comment Comments  (60 - 70 of 852)
slicendice1 May 27 2014, 4:01pm says:

Not to sound like i'm trying to rush you, but are there any ballpark dates on the next playable release? I don't expect the next release to be the finished product, but knowing when we can see a bit more of what you've gotten done would be nice.

+1 vote     reply to comment
Allien Creator
Allien May 28 2014, 8:28am replied:

Sorry can not say, of course we have a plan, but we're not sure.

+2 votes   reply to comment
Guest May 25 2014, 2:05pm says:

I liked the details and everything.
The atmosphere was ominous and put me on edge, even when nothing happened. While the game is good so far, there are some bugs you REALLY need to fix.
The MAIN bug is every time I tried to leave a room, it would put me right back into that same room. It did it multiple times and it irritated me greatly.
If you fixed that, the game would be a lot better and it wouldn't be as irritating.
Another thing is the cursor occasionally doesn't show up and it makes it difficult to focus on things in the game.

+1 vote     reply to comment
BuffHamster May 9 2014, 8:15pm says:

The demo was brilliant and interesting. I can see that you spent a lot of time on the mapping, textures, and scripting. The puzzles were challenging without being overly difficult as long as the player uses their head. I especially liked the use of sound cues to solve certain puzzles.

Without trying to spoil things, I did not understand the doors that put you back into the rooms you were trying to leave, it wasn't scary to me, just annoying. Lighting and sound did more for setting the scene than those doors reversing your direction did. I hate critiquing an otherwise brilliant presentation, but it was the only thing that I found that put me off,...I did get used to it happening though.

From all of the screenshots that have been posted, the character eventually gets to leave that building and explore strange world outside in the final version?

+2 votes     reply to comment
Diolator Creator
Diolator May 10 2014, 6:37am replied:

There are several thematic locations in full version. Apartments are just one of them.

+3 votes   reply to comment
Flub_Muff May 8 2014, 8:33am says:

You used text-speech in the header?

0 votes     reply to comment
Flub_Muff May 25 2014, 7:59am replied:

I cant possibly image what that one down-voter was thinking, other than 'Yeah, this'll teach him for seeing things!'

+1 vote     reply to comment
Kranczer Apr 27 2014, 9:58am says:

I hope mod is not dead, this thing without enemies and jumpscares was scariest mod i play on 2013

+3 votes     reply to comment
Allien Creator
Allien Apr 27 2014, 11:32am replied:

We are alive, but maybe the enemies will not be in the final game and it will be like a demo version. We have not found an animator and programmer.

+4 votes   reply to comment
kisfiu87 May 13 2014, 3:27am replied:

Working, thanks :)

+1 vote     reply to comment
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