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17 comments by Diolator on Aug 17th, 2013

Hi, people! We watched many letsplay videos on YouTube and learned how to make the demo better. In a week we will upload patched version of demo. The approximate size of archive will be only 250 Mb (Older version had a lot of useless files).

The main fixes are:

- Lighting changes on 2nd floor to make it more distinguishable to player.
- Comment`s font is now smaller and unique.
- Quit button is no longer asking for saving game.
- Player now can not jump and crouch.
- No more floating cursor near metal table in the basement.
- After completing the demo main menu will appear.
- New textures (instead of some SH2 textures that we used earlier).
- Room numbers are now on the doors, in player`s sight.
- Some quest items now highlighted by sprites and phong.
- The door to the left from entrance on 1st floor now can be activated.
- All prop_physics models changed to static state and cant be picked up.
- Some useless models are now less noticable.
- Default FOV is now 80.
- Tile and carpet footstep sounds have been changed completely.
- No more HUD in english version.
- Case fixes for Linux users.
- Changed icons near quest items. Hand will appear near puzzles with variations and eye will appear near items which can be picked up or viewed.

P.S. There are more fixes in this patch but they can spoil the game.
P.S.S. Use ZOOM to input number on the phone.

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Hotfix (v.1.2)

Hotfix (v.1.2)

Aug 29, 2013 Patch 3 comments

Unpack archive and place all folders to your Alchemilla folder (which should be in Steam\steamapps\sourcemods). Accept all replacements. Have a good game...

Alchemilla russian (v.1.1)

Alchemilla russian (v.1.1)

Aug 22, 2013 Demo 8 comments

1. Установите Steam (если у вас его нет) 2. В Steam выберите закладку "Инструменты" и установите Source SDK Base 2013 Singleplayer. (это очень важно...

Alchemilla english (v.1.1)

Alchemilla english (v.1.1)

Aug 21, 2013 Demo 44 comments

1. Install Steam (if you dont have it) 2. While in Steam choose "Tools" tab and install Source SDK Base 2013 Singleplayer. (it is very important!) 3...

Post comment Comments  (490 - 500 of 809)
cp0020
cp0020 Apr 15 2012, 4:11pm says:

eta or a percentage? im sorry man but the anticipation is killing me! lol

+1 vote     reply to comment
jp12ms
jp12ms Apr 8 2012, 10:00pm says:

will you put that famous sound track from silent hill 1 ???

-1 votes     reply to comment
Allien
Allien Apr 10 2012, 1:45pm replied:

No.

-1 votes     reply to comment
jp12ms
jp12ms Apr 14 2012, 9:57am replied:

why? its a great sound track.

0 votes     reply to comment
Allien
Allien Apr 14 2012, 10:18am replied:

Own musical compositions will be.

+2 votes     reply to comment
Strogglet15
Strogglet15 Apr 15 2012, 4:12pm replied:

Even though it would be cool for a SH soundtrack, modders' own soundtrack are also good. So that is fine enough :)

+1 vote     reply to comment
RedHalo95
RedHalo95 Apr 2 2012, 10:21pm says:

Really can't wait for this mod! Looks so friggin' awesome, and it's nice to see a SH mod for once in a while.

+1 vote     reply to comment
cp0020
cp0020 Apr 2 2012, 9:24am says:

OMG! i cant keep waiting lol i wanna play this sooo bad!

+1 vote     reply to comment
Thall33
Thall33 Apr 1 2012, 10:13am says:

got any more pictures of creatures...is pyramid head in it?

-1 votes     reply to comment
Allien
Allien Apr 2 2012, 1:58am replied:

No other creatures, we have a problem with the search for NPC-modeler. Of course, the pyramidhead will not be in the game.

+2 votes     reply to comment
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