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17 comments by Diolator on Aug 17th, 2013

Hi, people! We watched many letsplay videos on YouTube and learned how to make the demo better. In a week we will upload patched version of demo. The approximate size of archive will be only 250 Mb (Older version had a lot of useless files).

The main fixes are:

- Lighting changes on 2nd floor to make it more distinguishable to player.
- Comment`s font is now smaller and unique.
- Quit button is no longer asking for saving game.
- Player now can not jump and crouch.
- No more floating cursor near metal table in the basement.
- After completing the demo main menu will appear.
- New textures (instead of some SH2 textures that we used earlier).
- Room numbers are now on the doors, in player`s sight.
- Some quest items now highlighted by sprites and phong.
- The door to the left from entrance on 1st floor now can be activated.
- All prop_physics models changed to static state and cant be picked up.
- Some useless models are now less noticable.
- Default FOV is now 80.
- Tile and carpet footstep sounds have been changed completely.
- No more HUD in english version.
- Case fixes for Linux users.
- Changed icons near quest items. Hand will appear near puzzles with variations and eye will appear near items which can be picked up or viewed.

P.S. There are more fixes in this patch but they can spoil the game.
P.S.S. Use ZOOM to input number on the phone.

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Alchemilla russian (v.1.1)

Alchemilla russian (v.1.1)

Aug 22, 2013 Demo 7 comments

1. Установите Steam (если у вас его нет) 2. В Steam выберите закладку "Инструменты" и установите Source SDK Base 2013 Singleplayer. (это очень важно...

Alchemilla english (v.1.1)

Alchemilla english (v.1.1)

Aug 21, 2013 Demo 47 comments

1. Install Steam (if you dont have it) 2. While in Steam choose "Tools" tab and install Source SDK Base 2013 Singleplayer. (it is very important!) 3...

Post comment Comments  (30 - 40 of 825)
Guest Jun 9 2014, 11:22am says:

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Guest Jun 7 2014, 5:23pm says:

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Diolator Jun 8 2014, 3:33am replied:


+2 votes     reply to comment
slicendice1 May 27 2014, 4:01pm says:

Not to sound like i'm trying to rush you, but are there any ballpark dates on the next playable release? I don't expect the next release to be the finished product, but knowing when we can see a bit more of what you've gotten done would be nice.

+1 vote     reply to comment
Allien May 28 2014, 8:28am replied:

Sorry can not say, of course we have a plan, but we're not sure.

+2 votes     reply to comment
Guest May 25 2014, 2:05pm says:

I liked the details and everything.
The atmosphere was ominous and put me on edge, even when nothing happened. While the game is good so far, there are some bugs you REALLY need to fix.
The MAIN bug is every time I tried to leave a room, it would put me right back into that same room. It did it multiple times and it irritated me greatly.
If you fixed that, the game would be a lot better and it wouldn't be as irritating.
Another thing is the cursor occasionally doesn't show up and it makes it difficult to focus on things in the game.

+1 vote     reply to comment
BuffHamster May 9 2014, 8:15pm says:

The demo was brilliant and interesting. I can see that you spent a lot of time on the mapping, textures, and scripting. The puzzles were challenging without being overly difficult as long as the player uses their head. I especially liked the use of sound cues to solve certain puzzles.

Without trying to spoil things, I did not understand the doors that put you back into the rooms you were trying to leave, it wasn't scary to me, just annoying. Lighting and sound did more for setting the scene than those doors reversing your direction did. I hate critiquing an otherwise brilliant presentation, but it was the only thing that I found that put me off,...I did get used to it happening though.

From all of the screenshots that have been posted, the character eventually gets to leave that building and explore strange world outside in the final version?

+2 votes     reply to comment
Diolator May 10 2014, 6:37am replied:

There are several thematic locations in full version. Apartments are just one of them.

+3 votes     reply to comment
Charlie_Calstah May 8 2014, 8:33am says:

You used text-speech in the header?

0 votes     reply to comment
Charlie_Calstah May 25 2014, 7:59am replied:

I cant possibly image what that one down-voter was thinking, other than 'Yeah, this'll teach him for seeing things!'

+1 vote     reply to comment
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