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17 comments by Diolator on Aug 17th, 2013

Hi, people! We watched many letsplay videos on YouTube and learned how to make the demo better. In a week we will upload patched version of demo. The approximate size of archive will be only 250 Mb (Older version had a lot of useless files).

The main fixes are:

- Lighting changes on 2nd floor to make it more distinguishable to player.
- Comment`s font is now smaller and unique.
- Quit button is no longer asking for saving game.
- Player now can not jump and crouch.
- No more floating cursor near metal table in the basement.
- After completing the demo main menu will appear.
- New textures (instead of some SH2 textures that we used earlier).
- Room numbers are now on the doors, in player`s sight.
- Some quest items now highlighted by sprites and phong.
- The door to the left from entrance on 1st floor now can be activated.
- All prop_physics models changed to static state and cant be picked up.
- Some useless models are now less noticable.
- Default FOV is now 80.
- Tile and carpet footstep sounds have been changed completely.
- No more HUD in english version.
- Case fixes for Linux users.
- Changed icons near quest items. Hand will appear near puzzles with variations and eye will appear near items which can be picked up or viewed.

P.S. There are more fixes in this patch but they can spoil the game.
P.S.S. Use ZOOM to input number on the phone.

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Hotfix (v.1.2)

Hotfix (v.1.2)

Aug 29, 2013 Patch 4 comments

Unpack archive and place all folders to your Alchemilla folder (which should be in Steam\steamapps\sourcemods). Accept all replacements. Have a good game...

Alchemilla russian (v.1.1)

Alchemilla russian (v.1.1)

Aug 22, 2013 Demo 7 comments

1. Установите Steam (если у вас его нет) 2. В Steam выберите закладку "Инструменты" и установите Source SDK Base 2013 Singleplayer. (это очень важно...

Alchemilla english (v.1.1)

Alchemilla english (v.1.1)

Aug 21, 2013 Demo 46 comments

1. Install Steam (if you dont have it) 2. While in Steam choose "Tools" tab and install Source SDK Base 2013 Singleplayer. (it is very important!) 3...

Post comment Comments  (20 - 30 of 822)
Guest
Guest Jul 4 2014, 12:08pm says:

The atmosphere is intense. The detail in every apartment, in every stairwell is spot one. Everything feels lived in with its own story to tell, VERY reminiscent of the SH games. You really have captured that "ghost town" feeling so often associated with the games. I didn't expect much to be honest, but this is fantastic. The lack of enemies, the tone, the foreshadowing and those goddamn locked doors. Fantastic mod. Not only is it a visual masterpiece, it's also a great game.
And it's not even finished.

+3 votes     reply to comment
Guest
Guest Jul 3 2014, 7:23am says:

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Diolator
Diolator Jul 7 2014, 2:08pm replied:

перезапускал игру? начинал заново?

+1 vote     reply to comment
Guest
Guest Jun 29 2014, 1:42am says:

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Guest
Guest Jun 28 2014, 3:57pm says:

Soooo, I tried it and I have a couple of things to say.

I think you got the right pace. No urge with monsters, lot of doors locked or unlockable, the sense of eeriness because something is making a sound and nothing is happening. All that is pretty find I think. The graphics looks amazing in my opinion too. I like that you kept the classical sound effect when you get an item and the sound design is pretty good overall (even though you can't be Akira Yamaoka so easily). And one more thing, I really like all the little phrases spoken by the character when you're looking at something. Nice touch here!

Now my major problem with the game is the FOV. In Silent Hill, the only place that is large is the street. As soon as you get in a building, there's a chlostrophobic feeling because you know that if something else is coming in a corridor, you won't avoid it easily...at least in hotel type of building. I think with this FOV and/or the size of the rooms and the corridor, you are giving to much place for the player to breath. In Silent Hill, it's just suffocation. Plus, it is probably just the demo, but the fact that we start without anything to help us understand what is going on or who is the character is a major issue if you want to recreate the Silent Hill chill. Just remember the beginning of SH1 (on a road leading to Silent Hill) SH2 (down a forest) SH3 (through a crazy alternate funfair then to the mall)and SH4 (in your freaking appartement closed from the inside). You need a great pitch and a contrast between a place that could be the (depressing) reality and Silent Hill itself, f*cking Hell on earth.

Sorry for the long post but I really enjoyed that and I wish to play more. I'm just trying to give you my honest thought. Keep up the good work!

+2 votes     reply to comment
CyrusWolfie
CyrusWolfie Jun 19 2014, 12:52pm says:

https://www.youtube.com/watch?v=Or-vr5n-MJQ I'm just saying, this would be a good song for the mod. At least I think so

-1 votes     reply to comment
Diolator
Diolator Jun 21 2014, 5:49am replied:

i dont think so

+2 votes     reply to comment
Guest
Guest Jun 9 2014, 11:22am says:

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Guest
Guest Jun 7 2014, 5:23pm says:

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Diolator
Diolator Jun 8 2014, 3:33am replied:

yes

+2 votes     reply to comment
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