A mod for doom which contains most weaponry from half-Life's mod: The Specialists (2.1 and 3.0), as well as the hud. Compatible with Vainilla maps.

Add media Report RSS Akimbo 2: what's new? (2020 update)
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Description

So, this is a small resume of some of the changes this mod is getting on this update.

Note: The mod stopped being updated years ago and I didn't had a record of the previous changes done through each update, so this changelog will only mention the things that were changed within the last 4 months.

Greatly improved game scripts: Now it uses less scripts to do the same things as before, improving performance a little bit.
New playable Character: Oldschooler. Pickup weapons and ammo like in the 90's.
Tweaked all weapon sprites to make them 16:9 compatible.
Tweaked several decorate code.
Added bob to all weapons.
Deleted all WAD files inside those PK3 files. Saves memory by preventing additional wad decompression.
Added a different version of katana for Stealth and oldschooler character.
Tweaked torches effects.
Added Arial and Impact fonts as replacements for smallfont and bigfont into akimbo 2.
Tweaked caruso lombardi and hard difficulty.
Added an option to start a new game with 0xp (default), 1000 xp (unlocks base weapon upgrades) or never unlock xp.
Fixed an issue with the block mechanic. (more info below)
Tweaked an issue with blursphere spawning a wrong actor on certain playerclasses.
Added an additional playable episode. Xtreme (most monsters, even larger maps than xlarge)
Several tweaks to morfeo, akimbo hard and chuck norris skill settings.
Added exits to final episode oblige maps.

Further improvements to block mechanic:
Now it no longer breaks the invulnerability powerup and only blocks attacks from the front side.
Now it has some cooldown if used too much.
Block state can interrupt fire states and viceversa on Seal knife, kung fu, combat knife and katana.
Rewrote the stock/block button mechanics, now it's triggered via wrf_allowzoom on weaponready states instead of jumpifinventory, which improves overall responsiveness.


And as usual, optional high res sprites available and compatible with gzdoom 1.8.6 and beyond.