A mod for doom which contains most weaponry from half-Life's mod: The Specialists (2.1 and 3.0), as well as the hud. Compatible with Vainilla maps.

Description

The final version of this mod. Includes up to 36 weapons, 4 campaigns made with Oblige level maker and tons of fun ;) Note: the included levels uses Doom.wad textures, so it's suggested to play the mod with that wad.

Preview
Akimbo 2 (1.525 final)
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AlphaEnt Author
AlphaEnt - - 396 comments

The mod stopped being updated years ago and I didn't had a record of the previous changes done through each update, so this changelog will only mention the things that were changed within the last 4 months.

Greatly improved game scripts: Now it uses less scripts to do the same things as before, improving performance a little bit.
New playable Character: Oldschooler. Pickup weapons and ammo like in the 90's.
Tweaked all weapon sprites to make them 16:9 compatible.
Tweaked several decorate code.
Added bob to all weapons.
Deleted all WAD files inside those PK3 files. Saves memory by preventing additional wad decompression.
Added a different version of katana for Stealth and oldschooler character.
Tweaked torches effects.
Added Arial and Impact fonts as replacements for smallfont and bigfont into akimbo 2.
Tweaked caruso lombardi and hard difficulty.
Added an option to start a new game with 0xp (default), 1000 xp (unlocks base weapon upgrades) or never unlock xp.
Fixed an issue with the block mechanic. (more info below)
Tweaked an issue with blursphere spawning a wrong actor on certain playerclasses.
Added an additional playable episode. Xtreme (most monsters, even larger maps than xlarge)
Several tweaks to morfeo, akimbo hard and chuck norris skill settings.
Added exits to final episode oblige maps.

Further improvements to block mechanic:
Now it no longer breaks the invulnerability powerup and only blocks attacks from the front side.
Now it has some cooldown if used too much.
Block state can interrupt fire states and viceversa on Seal knife, kung fu, combat knife and katana.
Rewrote the stock/block button mechanics, now it's triggered via wrf_allowzoom on weaponready states instead of jumpifinventory, which improves overall responsiveness.

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ANDROIDFERRET
ANDROIDFERRET - - 1,107 comments

I am so HYPED !! Thanks soooo much . mods like this one are just absolutely amazing . I live realistic themes .
We just need more HD model enemies now .

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AlphaEnt Author
AlphaEnt - - 396 comments

This is the final official update, so no future updates are planned for this mod.

Wanted to make a mini update based on new knowledge adquired these past months.

Fixed an hud issue and added a "last weapon used" function.
So, i'll focus on other mod's instead, like Doosk and Titan, the later one having an update on august.

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AlphaEnt Author
AlphaEnt - - 396 comments

Soooo, here it is, the final official update!

Fixed an issue with 16:9 hud an added a new feature where players can alternate between last used weapons.

I have no further plans to keep updating this mod, so don't expect any other updates anytime soon. It has already far exceeded my original expectations..

This has been a fun ride, almost a decade on this project, so yeah.
Enjoy modding and playing mod's, AlphaEnt.

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Sgt_Viktor_mark_III
Sgt_Viktor_mark_III - - 62 comments

Pobre hablo solo ;(

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