As a lot of people have been asking us lately about the project, here are some infos about us, the game and its backstory. Feel free to start discussions here and ask us about whatever info you feel is missing

Airborn Studios

Airborn Studios is a creative collective of artists, coders and musicians working in the field of games, film production and commercials, founded in 2006 by Steffen Unger and Benjamin Sauder around the idea of creating their own game.
In subsequent years the team grew larger and developed art and gameplay prototypes around the Airborn Universe, winning several awards in the process.
In 2010 Airborn Studios got the chance to work on bigger productions as an outsource partner for major upcoming game releases. Since then their members worked on productions such as Halo 4, Crysis 3 or Homefront 2.
While the core of the team is rather small, the collective around them fluctuates in size from project to project.

Overarching Story

Eons ago, some long-forgotten disaster shattered the world into countless floating islands. Piño's Journey tells the story of a boy who was raised by his grandparents in a small and remote village in this windswept world.
As Piño grows older he wants to know more and more about the mystery of what happened to his parents. With no money in his pockets, he has only one way to leave his home and uncover the secrets of his past: he needs to become a messenger pilot, like his father once was. But first, he needs a plane.
Airbørn® - Piño's Journey is an action adventure game in which you guide Piño through his quest to find out more about his past.

Gameplay

Airborn - Piño’s Journey is a story-driven, single player PC action adventure game set in a unique steampunk-tinged universe. The game features action, adventure and battle gameplay, and mixes that with flight, exploration, questing and puzzles.
Airborn - Piño’s Journey consists of three principal areas: the 3rd person ground gameplay, the top down non-dungeon interior (NDI) gameplay and the 3rd person air gameplay. While the ground and NDI gameplay is inspired by the Zelda series, with item-based level progession, it also features some additions to the Zelda formula, like 3rd-person platforming. The overworld is represented by the air gameplay, with its own unique gameplay and quest features. Ships will be upgradeable over time to open up new areas and gameplay possibilities.

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8 comments by polyphobia on Oct 16th, 2012

Hello everyone,

we just opened up a facebookpage to be a central hub for the development of Airborn.

While Moddb is a great place to hang around, we are just not working on a Mod anymore, it has grown way past the small modproject we worked on years ago.
With an art outsource studio running for more than a year now, and lots of smaller selfmade projects we just can't post all our stuff just here where it gets too little recognition - we will not forget you guys and will try to update here on a regular base, but we also wouldn't mind if you join us over at facebook :)

Facebook.com
Facebook.com

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Airborn version 0.1b

Airborn version 0.1b

Sep 6, 2009 Full Version 25 comments

Action Adventure in a fantastic world on flying islands eons after the world has collapsed from overexploitation.

Post comment Comments  (380 - 390 of 395)
BunnyKinx
BunnyKinx May 25 2008, 6:55pm says:

hey mate your works looking good. shame its just pretty graphics and no code. but im sure a mod with visuals and orignality that you seem to be showing should not have to wait much longer for some scripters.

it also looks like we are setting up in direct contest. myself have a team of writers and scripters working on a RPG for UE3 but our problem is the opersit of yours, we are looking for artist.

anyway good luck and i will be popping on to see how your games doing.

take it your entering the MSUC (make something unreal contest) also

+1 vote     reply to comment
polyphobia
polyphobia May 26 2008, 5:31am replied:

we have some new possibilities with a studio to share coding and design ressources, with our graphics ressources so the "problem" is almost over :)

+1 vote     reply to comment
BunnyKinx
BunnyKinx May 26 2008, 7:12am replied:

hey thats really great to hear. i was wondering if you knew any tuts on how to make the cell shaded characters (dont worry we wont be using them in a game) its just interesting :)

+1 vote     reply to comment
mflux
mflux May 23 2008, 12:48am says:

Makes me wish I had Unreal to try out this mod. This is fantastic work... really really brilliant.

+1 vote     reply to comment
bleutn
bleutn May 22 2008, 10:07am says:

No comment ..
just go MSUC for win.

+1 vote     reply to comment
Aeneas2020
Aeneas2020 May 22 2008, 6:29am says:

Fantastic the kind of mod i've always dreamt of making myself...watching

+1 vote     reply to comment
Dremth
Dremth May 21 2008, 10:24pm says:

i absolutely love those concept arts. i might put one as my background. schweet.
i'm definitely going to keep my eye on this mod. it looks like it will be a lot of fun! i'm glad that people are making mods for ut3. most people dont like ut3 because of the server browser, but i dont hold that against the powerful editing tools and the gorgeous graphics of the engine.

+1 vote     reply to comment
hushpuppy
hushpuppy May 21 2008, 4:12pm says:

Best celshading in Unreal engine 3 ever :D I MUCST HAVE THIS!

+1 vote     reply to comment
kioku
kioku May 21 2008, 4:35pm replied:

thank you :)

+1 vote     reply to comment
polyphobia
polyphobia May 18 2008, 6:03pm replied:

haven't played air buccaneers, but from what i see on youtube, not :)

but i like some moments in the airfights, going directly into the inspiration folder, thanks

+1 vote     reply to comment
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Airborn
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