Airborn is an Action Adventure based in a fantastic world on flying islands eons after the world has collapsed from overexploitation. You will start exploring this world through the eyes of Piño a boy who wants to become a messenger one day. UDK Demo hitting the Web in Spring 2010.
we just opened up a facebookpage to function as a central hub for the development of Airborn
central hub
Whoah long time no see! We are back on track and will present you new stuff very soon.
there is an update incoming
a small statusreport of whats going on and why it has been so silent :)
release some news you damn people!!!
The Make Something Unreal Contest has come to a close and the winners have been announced, it's great to see some of most amazing mods finally getting...
msuc phase 4 winners
Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle, Best Level Set, Educational and Best Use of Physics...
phase 4 finalists for the msu contest
This is the first release of airborn, for now just on 4players, which are nice enough to support us, we will make the version available on different servers...
first release of airborn
Ok this is a small news about what to expect from the first Airborn release. As the graphics seem to rise the expectations a lot, we understand that but...
what to expect
okay yesterday night was the big day, we made it and uploaded the latest build, but we are going to fix that last few very bad issues before we are going...
the big day
Airborn is going public soon, monday is the big day, we have to do it to join MSUC, finally.
i don't like mondays
In order to keep up with the evolving Internet and the needs of modern society, we have finally created a Twitter account for Airborn. Make sure to drop...
airborn on twitter
Airbørn demo is going to be delayed to a date that still has to be determined.
first airborn demo
As Edge UK recently published our images without telling us, i wanted to state who the guys behind the art insinde the magazine are
airborn members
and we could use some help here and there mostly on the code base
finally it's going public
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