Action Adventure in a fantastic world on flying islands eons after the world has collapsed from overexploitation. First demo coming on september 7th to the public :)

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dremth
dremth May 31 2009, 7:18pm says:

that is just breathtaking. make sure you back up all your data for this on a separate hard drive. don't make the same mistake i did. it would be a shame to lose all the work you've done on this. it looks fantastic!

+2 votes     reply to comment
polyphobia
polyphobia Jun 1 2009, 3:23am replied:

we have a SVN Server that backs up all our data, if that crashes every teammember has a copy of whats on it :)

+1 vote     reply to comment
dremth
dremth Jun 1 2009, 8:46am replied:

thats a good idea

+1 vote     reply to comment
pfannkuchen_gesicht
pfannkuchen_gesicht May 31 2009, 8:24pm says:

wow, nice!
but one thing: is it possible to write a new shadow shader in UE3 to avoid shadow-in-shadow "effects"?

+1 vote     reply to comment
polyphobia
polyphobia Jun 1 2009, 3:26am replied:

Possible but then the shadows go pitchblack, i could then add a global light that brightens up the the black shadows. But then the shadercomplexity explodes. The current shadowtechnique has its downsides but looks better artwise and is cheaper with only one light. Unreal has the possiblilite to do better modulated shadows but not in the UT Build.

+1 vote     reply to comment
Kasplatt
Kasplatt May 31 2009, 9:02pm says:

Why would you not want that? It's the same as in real life.
But this is seriously nice guys, love the detail that's put into this.
It's simply graphically beautiful. Can't wait to see a demo.

+1 vote     reply to comment
willy-wilson
willy-wilson May 31 2009, 11:28pm says:

yes and no in real life two shadows intersecting would not create a darker shadow though

+1 vote     reply to comment
Kasplatt
Kasplatt Jun 1 2009, 10:54am replied:

That depends on the lighting really. Go try it out yourself.

+1 vote     reply to comment
mheyman
mheyman Jun 1 2009, 2:31am says:

How did you get the dynamic shadows on the ground to look so smooth. I've always had trouble with blocky shadows in Unreal

+1 vote     reply to comment
polyphobia
polyphobia Jun 1 2009, 3:23am replied:

just turn off the prebaked shadow stuff

+1 vote     reply to comment
TryForceX
TryForceX Jun 1 2009, 4:16am says:

amazin guys

+1 vote     reply to comment
DaveTheFreak
DaveTheFreak Jun 1 2009, 5:10am says:

Really awesome work you did there, shall look even way better if the textures are done.

+1 vote     reply to comment
TucoBenedicto
TucoBenedicto Jun 1 2009, 12:35pm says:

God, that looks great.

+1 vote     reply to comment
Trevayne
Trevayne Jul 7 2009, 3:16pm replied:

yeah ! luv it <3

+1 vote     reply to comment
ixin
ixin Jul 31 2009, 3:31pm says:

It's true, shadow does indeed make another shadow darker the intenser the light gets on that point. Use some spotlights and you'll notice the difference. Looks realistic enough.

+1 vote     reply to comment
DugsterGer
DugsterGer Aug 20 2009, 3:43pm says:

yeah sooo nice. look at the shadows in the background. dammn crazy. oh my gush. awesome.
cant wait until its released.

+1 vote     reply to comment
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Description

here it is, still unbaked old test geometry for the environment and the tree is only from crysis to test if the outline can handle the amount of detail, it can so we gonna ad some real trees soon
the level geometry is almost done but needs to be finally baked and th will be done once we have the dummies tested out and know that we won't change too much...

Image Details
Type
Demonstration
Date
May 31st, 2009
Size
700×1595
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