Airborn is an Action Adventure based in a fantastic world on flying islands eons after the world has collapsed from overexploitation. You will start exploring this world through the eyes of PiƱo a boy who wants to become a messenger one day. UDK Demo hitting the Web in Spring 2010.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS current status of the building system (view original)
current status of the building system
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
cheesemcboots
cheesemcboots - - 184 comments

are you custom painting your skybox textures? i hope you do.

Reply Good karma Bad karma+1 vote
polyphobia Author
polyphobia - - 372 comments

we have a custommade sky shader we are not going to use a skybox, the sky is fully dynamic, you can see it in action in the videos section :)

Reply Good karma+1 vote
HANDofKANE
HANDofKANE - - 219 comments

Hi, I oly recently after trying alot of forums, discovered how to make and use cubemaps in 3dsmax using the reflec/refract tpe-thing. (forgot name). It only shows when rendered.

Do you know how to make a Viewport/realitime cubemap/skybox shader?

PS,(if you want to) could you tell me how your game's skyshader work? How do you meen dynamic?

Reply Good karma Bad karma+1 vote
polyphobia Author
polyphobia - - 372 comments

we have clouds that move on the skysphere, they get bigger and smaller (partially lose masses or build up new ones) the get darker when they move in front of the sun but get a rimlight then

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: